Custom Map #1970: TrickyTales Tutorial 1. By: TrickyCorp

Started by AutoPost, July 13, 2021, 12:39:38 PM

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AutoPost

This topic is for discussion of map #1970: TrickyTales Tutorial 1


Author: TrickyCorp
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Niflthaena

High-FPS mode has a camera jittering issue; the camera has time to move between script steps.
I don't know how to fix it, but I know Qople had that same issue with the early FPS maps; might be worth asking them how they fixed that.

CS Z

This mode, as-is, should be called Seizure Mode.  So much screen shaking and blurring that it kind of hurts to look at it.

I believe you need to call SetRPLCam() to cause the camera to be controlled with 4RPL and then use SetRPLCamPosition() one time rather than repeatedly calling SetCameraPosition().  The former should produce much smoother results.

The documentation for the SetRPLCam() function says:

"When in this mode, the camera position and rotation must be set by rpl."

TrickyPlayer

#3
Quote from: CS Z on July 13, 2021, 10:37:29 PM
This mode, as-is, should be called Seizure Mode.  So much screen shaking and blurring that it kind of hurts to look at it.

I believe you need to call SetRPLCam() to cause the camera to be controlled with 4RPL and then use SetRPLCamPosition() one time rather than repeatedly calling SetCameraPosition().  The former should produce much smoother results.

The documentation for the SetRPLCam() function says:

"When in this mode, the camera position and rotation must be set by rpl."

Will give that a try, thanks for telling me. Should take me only a minute or two to change that around.
Edit: Apparently that mode doesn't work with top down view. I tried locking everything I could for the regular camera instead, and it seems like that worked. Now you don't get to move the camera, ever. This will go in effect starting from the 3rd trickytales map.
When you want an explanation for something I use in my levels, or if you want to suggest something, feel free to tell me. Just don't ask/suggest things every other day please :P