Custom Map #1561: Mini Campaign. By: qople

Started by AutoPost, May 16, 2021, 08:47:09 PM

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This topic is for discussion of map #1561: Mini Campaign


Author: qople
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Durikkan

Interesting and fun, though the maps did get pretty difficult near the end.   To me 5 looked harder than 4, so I spent a little extra time to unlock what I thought was going to be the easier mission and it turned out to be the harder one.  That might just be personal judgement, though.

The only bug I encountered is if you switch between maps multiple times while paused, like if you're trying to decide between two maps, your energy will keep falling, and you'll end up at negative hundreds of energy, requiring waiting minutes before you can build anything.  However, you can fix that by just changing maps again after unpausing and you'll reset to 0. 
I'm known as Auri in cw4.

Niflthaena

Hmm. This CPACK has major potential, especially if the maps can be tied together more. Things like "ERNs collected persist between missions", or "start with different things depending on which requisite missions are complete", plus just a tiny bit of ADA logs to tie a story around them all, would be really exciting.

Qople

Quote from: Niflthaena on May 16, 2021, 11:44:49 PM
Hmm. This CPACK has major potential, especially if the maps can be tied together more. Things like "ERNs collected persist between missions", or "start with different things depending on which requisite missions are complete", plus just a tiny bit of ADA logs to tie a story around them all, would be really exciting.
I actually have some plans to make a full-length campaign with this (assuming I don't hit the maximum colonies upload size), with some persistent weapon unlocks and stuff. That might be months down the line though, so I want to make sure the whole CPACK is done before I even start that.

rowlet

Love the concept. Lots of potential with this. Looking forward to what people do with this. though having everything deleted when you switch map is a bit of a bummer when trying for 100% on each map (changed from first to second and third to see what's available before getting the nullify). (Also what do you mean by "maximum colonies upload size"? Is it a cap on the amount of maps you can post or just the size of the map file itself.)

CS Z

Quote from: rowlet on May 17, 2021, 08:17:14 AM
(Also what do you mean by "maximum colonies upload size"? Is it a cap on the amount of maps you can post or just the size of the map file itself.)

I assume there is a per map server-side upload size limit.

It sounds like the levels are being completely stored in 4RPL arrays/lists.  Doing that will probably bloat the CPACK a ton.  There are usually more efficient and perhaps clever methods to handling the storage of levels that won't increase the size of a file very much.

Durikkan

Quote from: rowlet on May 17, 2021, 08:17:14 AM
(Also what do you mean by "maximum colonies upload size"? Is it a cap on the amount of maps you can post or just the size of the map file itself.)

There is a maximum map size you can upload.  I think it is somewhere around 10 MB.  This map is only 284KB, so you could theoretically still fit about 35x more data in it. 
I'm known as Auri in cw4.