Custom Map #1533: Rapid Offensive 2 [FPS + AI]. By: Jamzs3-AU

Started by AutoPost, May 13, 2021, 12:41:06 AM

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This topic is for discussion of map #1533: Rapid Offensive 2 [FPS + AI]


Author: Jamzs3-AU
Size: 256x160

Malignantmind

Pretty easy map. Was unable to nullify one of the emitters and one of the launchers though because of the terrain. The AI built up towers in all the available spots and then, since there was an active emitter/launcher within range, refused to ever move those towers no matter how many times I spammed right click on the empty parts of the map.

Jamzs3AU

Had that issue on the final playtest, sadly, this is due to the AI and original terrain. There was a lot of changes, but kept this as original as possible.
The true irony of the old map was not able to nullify them all, looks like the AI can sometimes decide not to either.

delfiler

Quote from: Jamzs3AU on May 13, 2021, 01:21:51 AM
looks like the AI can sometimes decide not to either.

not to sound to critical cause it is a fun and easy map but, that is putting it lightly, saw the ai place nullifiers and once build and charged did nothing, flat out ignore a creep building that was in range or build one for no reason at all don't know what is going on but it is a bit odd with all three variants.

stil fun map

Jamzs3AU


InwardChaos

I also experienced the issue with the AI putting too many weapons near the last few structures, and not leaving any room for nullifiers.
I'd recommend adding in the Temporary Nullifier Active Power to the available upgrades, to work around this situation. Temporarily nullified enemies still count towards the nullify goal, and could help alleviate this problem in most cases. 

OmegaJasam

I ended up with 4 that I couldn't nullify. 1 due to terrain Hight changing , 1 due to the AI seemingly refusing to put a nullifier in the free spot next to another nullifier that was a tiny bit out of range, and 2 'cus the AI was prioritising weapons/miners/towers.

These maps need a "delete nearby units/towers" power.

porkrind427

Despite the AI being fairly dumb, it was a fun easy little map. I would recommend turning up the difficulty a bit for the next one though. Replayed it without assisting the AI at all and they achieved the main objective in 9 minutes and all but the far middle emitter with its two air sacs in 17 minutes.

CS Z

The solution to the Nullifier issue is to locate each enemy unit and pre-reserve a valid space for a Nullifier in its vicinity at the beginning of the mission at some random but sensible distance from the enemy unit.  Don't allow any other units to land or be built in the reserved location and start building it when creeper hasn't been seen at the location for a couple of seconds.