Custom Map #1653: Return of The Creep (PAC). By: Ranger Von Danger

Started by AutoPost, May 26, 2021, 12:32:15 PM

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AutoPost

This topic is for discussion of map #1653: Return of The Creep (PAC)


Author: Ranger Von Danger
Size: 300x218

Shatterstep

Love the layout. Cool usage of the creeper units you can rescue. Fun map. Thanks for making and sharing it :)

Karzon

The rounded valleys and creeper-absorbing hills gave this level a unique feel.  I especially enjoyed the way erned relays were used.

heritor

Pro wrestler, graphic designer, video editor, programmer, cat daddy, game designer - I'm more caffeine than man.

Shatterstep

I was playing around with the map and noticed that crazonium is embedded in the walls surrounding the rift lab (neat idea). There is one tiny notch where creeper can snake through the front. This means that air is the only way to do this map quickly. (took me 15 min)

Because of this, you can't just shove a ton of creeper at the front gates to overwhelm the fortress. Turn on the editor and drop the height of all terrain down to 1 and you can see the walls. See attached image.

Note, this isn't a criticism. Just mentioning it so people don't think there is a bug. Again, cool idea to embed items in walls.



ChaosMaster130

Fun map. The various areas and paths you could take looked pretty cool.  8)

And then for my second 'going for speed' run, as Shatterstep mentioned.
Spoiler
if you rush right at the start to take out the ERN portal, use the power you just got to overwhelm the factory and the rift next to it with spores preventing it from being rebuilt. You can then spore slam the 3 rifts around the rift lab (and the NE platform) to cut energy off from the entire map, letting you earn edge ERNs then overwhelm the center with spores for a quick win.  ;)
[close]

I'll throw in my Recording to show how I did it.
Spamming my Up+B Special since 1999!