Custom Map #1629: PAC Luck. By: NotAProGamer

Started by AutoPost, May 23, 2021, 01:11:31 AM

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AutoPost

This topic is for discussion of map #1629: PAC Luck


Author: NotAProGamer
Size: 320x200

Omniconda

Nice idea,
very random as all islands are not or targets have diffrent odds of item destruction due to the sheilds or cannon type, and the target needing alot of hits to destroy.

unfortunatly its very cheesable unless you wanted me to have 350+ shots at the 8 minute mark. i do think my time is beatable and i may give it another go.

CS Z

Well, the Boost can still be cheesed.

Spoiler
Drawing a line of Boosts which exceeds the unit limit.  All custom CPACK units seem to have the problem - e.g. Berthas, Airships, etc.
[close]

Maybe I should fix those units if mapmakers are going to use them.  I've just been way too busy on matters IRL to make maps/units for CW4 even though I've got a few fun new ideas.

InwardChaos

An interesting idea, though I think that the spore payloads are too small. Anything on a cannon protected island is basically invincible, as 2-3 shots completely eliminates the deposited creeper. The position of the cannon on the Lab island is perfectly positioned to completely protect the lab. I managed to land 3 spores at the 10:30 launch on the island, and the cannon cleaned it up before even a tower could fall.
Mortars are fine, as they always die to a direct hit, since the creeper spreads out enough to not be eliminated by the first shot.
I ended up breaking the last of the connections to the Redon deposits on the 26:30 launch, and finished the map at 35:37, as once the shields were down, the connections on both the Shield and Mortar Island diagonals could be severed, unpowering most of the map. The Lab and it's single cannon were the last buildings remaining on the map, and it took all 60+ spores to finally take it out.

deadpoor

LMAO very genius idea, even you can turn off readon and exploit the bug to cheat still heavily rely on rng to beat the time. very nice job thank you.

SteveCarlo