Custom Map #9434: Doom Fortress 2. By: Mr$Hyper$

Started by AutoPost, April 08, 2021, 01:15:58 PM

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AutoPost

This topic is for discussion of map #9434: Doom Fortress 2


Author: Mr$Hyper$
Size: 150x240

Desc:
Be warned! Somewhat laggy in late game (better with 8GB of ram) No story, a fortress of sleeper units in the far reaches of this mountainess region. Be ready for a long and hard fight as this might as well be the prime capital of this sleeper world. #sleeper #trap emitter #Spitter #Long #Hard

Riskbreaker

lol, singularity scared the shit out of me...i'm glad it works the way it does...
Spoiler
(though it would be hilarious if it targetted anything instead of only closest)
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Mr$Hyper$

Easy Trick To This

Spoiler
If you want to skip the 1 hour crap you can just take the third totem and the message artifact hill then just build 10 snipers and send them to the Sleeper node constantly till it dies.
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Johnny Haywire

Yeah, the lag on this kinda made me resort to a shortcut which I don't like to use, but I prefer it to suiciding snipers...

Spoiler
Sleeper CN's get hurt a lot by AC. Is there any way you can transport a lot of AC directly to one spot and dump it all at once? And clearing the space with 2 PZ berthas helps too... just a hint  ;)
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I really like the idea of having a lot going on in a huge map, but the lag-fest just tends to make it not worth it. It's like making a huge Thanksgiving meal for people who suffer from Anorexia.

Maybe if that pulsating emitter wasn't there the lag wouldn't be so bad...? I dunno. Other than the lag, I really enjoyed it.

Thanks for the map!  ;D
You disagree with this sentence, don't you?

Mr$Hyper$

Quote from: Johnny Haywire on April 10, 2021, 08:37:54 PM
Yeah, the lag on this kinda made me resort to a shortcut which I don't like to use, but I prefer it to suiciding snipers...

Spoiler
Sleeper CN's get hurt a lot by AC. Is there any way you can transport a lot of AC directly to one spot and dump it all at once? And clearing the space with 2 PZ berthas helps too... just a hint  ;)
[close]

I really like the idea of having a lot going on in a huge map, but the lag-fest just tends to make it not worth it. It's like making a huge Thanksgiving meal for people who suffer from Anorexia.

Maybe if that pulsating emitter wasn't there the lag wouldn't be so bad...? I dunno. Other than the lag, I really enjoyed it.

Thanks for the map!  ;D

When I went through revisions of the map prior to finalizing it. The only lag was the amount of sleeper units without hardsleep on. The ones the sleeper makes don't have hardsleep enabled so the units will just run their full scripts which are larger than all so big rip. Best way to reduce lag is to remove mist and effects like explosions.

Next Map Will Be An Arcade Map!

Johnny Haywire

Note: I partly blame myself for the lag. I'm too cheap to buy a new computer just b/c a game is running too slowly, lol.

Part of the "If ya want to play, ya have to pay" rule I suppose.
You disagree with this sentence, don't you?

jasons2645

#6
VERY fun map, 10/10  8)

I didn't notice any lag until I sped the game up to 4x, although there was a bit at 2x.  But I'm also running on 4GHz Xeon processors, 32GB RAM, and NVMe's, etc., so I often am unaware of any lag on the maps I make ;)

I really liked the creeper berthas, creeper forge, and creeper singularity.  The creeper forge made the game progressively more difficult.

Not sure if you'd consider making a "more difficult" version of this map, but if you are considering it, a few suggestions...

1) For every emitter placed, place another right next to it.  While this increases difficulty by doubling the creep produced, it would also reduce "slog effect" since you get an extra PZ to move forward once conquered.

2) If the creeper forge has been destroyed, eliminate all upgrades made on units produced until forge replaced (that doesn't really increase difficulty, but it seems a bit like cheating when it doesn't work this way ;)

3) Add some more ore mines toward the center of the map (maybe just beneath the void) so that once you get to that point you can start pumping more AC and end the game more quickly (further reduce "slog effect")

4) Increase the rate the sleeper produces creeper berthas

Again, thanks for the map!!