Custom Map #1445: Takeover #1. By: svartmes

Started by AutoPost, October 23, 2019, 08:22:12 AM

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This topic is for discussion of map #1445: Takeover #1


Author: svartmes
Size: 256x150

Desc:
Omni Map/GoodMorning Mode game with organic layout and bridges. Thanks to FOXX Yum234 GoodMorning Builder17 Xorgye Stickman and all mapmakers for scripts & inspiration! #omni #gmm #PRPL

svartmes

#1
I tried to make the progress path clear and use of bridges manditory but there should also be room for some speed strats.
The map probably could have used some tweaking of values here and there but I just wanted it done and hopefully it's good enough and hopefully I did'nt screw anything up? :)
I could'nt find the X graphics to use for flip emitters so I had to make my own.
I wish I enjoyed mapmaking more but I really don't :/  Especially testing and calculating values is cumbersome. I don't get how you guys do it in maps with hundreds of emitters/mire spawners.

Map should'nt be too hard if you use the bridges correctly but here's some quick hints:
Spoiler
-Close bridge#7 asap
-Numbers indicate order to advance but might not be optimal
-You can get additional omnis at the start if you are fast enough
[close]

FOXX

Hi Svartmes,

Just finished the map - very nice and enjoyed it.
I have another GMM map coming up and to figure out the mirespawner values and bridge locations can be tricky.
Patience , time and testing needed for a map with a lot of bridges.  (i count an omni as value 4 for miring but could be 5 as i never tested this properly but my setup works with value 4)
From all things involving making maps the testing part i find the 'worst' part and can take a lot of time specially when you have little mistakes to change and test again ... and again ...
But in the end that is part of making maps.

With the help of a Mod made by KubeRoot (Link - https://gitlab.com/KubeRoot/PFMapSize ) making maps with scripts - images is a lot easier and timesaving.
I will add my template for the GMM maps with the post so you can have a look if you want. (the save.pf1 file)
This version has mireblockers, mirewarp and even my logo in it but you can delete the things you don't want in your map.
If you don't use the mireblockers then you can replace the Help.prpl script with the one added below.

If you have questions about this you can ask me.
Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

svartmes

Thanks FOXX!
I think you are right, omni should be a tad higher than 4 since a single omni can mire a land with a (4) mire spawner. In theory I guess the formula is'nt that hard, just keep track of omnis (x 5) vs mire spawner values, but once you add emitters, flippers and bridges it tends to get more complicated -.-
I actually did use one of your maps as a reference but in the end I found it easier to start from scratch and import the scripts I wanted as part of the learning experience.
But yeah it takes alot of testing and time to make a good map for sure.

Xorgye

Hehe, I do notice a new trend in GMM maps with organic layouts. (Good find, that name: organic).

Now I have to complete my own next map. Same problem: I scaled it up a bit, but it is really hard to fill the whole map with meaningful content and at the same time balance it.

FOXX

Quote from: svartmes on October 25, 2019, 01:15:58 PM
Thanks FOXX!
Welcome :)

QuoteI think you are right, omni should be a tad higher than 4 since a single omni can mire a land with a (4) mire spawner. In theory I guess the formula is'nt that hard, just keep track of omnis (x 5) vs mire spawner values, but once you add emitters, flippers and bridges it tends to get more complicated -.-
I actually did use one of your maps as a reference but in the end I found it easier to start from scratch and import the scripts I wanted as part of the learning experience.
But yeah it takes alot of testing and time to make a good map for sure.
Yep , that is another way to do that. Both methods work so we have options ;)
Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

FOXX

Quote from: Xorgye on October 25, 2019, 04:20:29 PM
Hehe, I do notice a new trend in GMM maps with organic layouts. (Good find, that name: organic).

Now I have to complete my own next map. Same problem: I scaled it up a bit, but it is really hard to fill the whole map with meaningful content and at the same time balance it.
Personally i like those (these) maps. Be careful with scaling up as i did with my new omni GMM map to a level where i get lag so you might want to scale it up not to big or to much bridges. (my new map has 31 controllers and about 50 bridges)

Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS


ustun

this map is not too easy, not too hard
and not too long to finish
i have fun, thank you