Custom Map #8330: Choose Your Virus. By: Cal16

Started by AutoPost, April 15, 2020, 05:36:13 AM

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AutoPost

This topic is for discussion of map #8330: Choose Your Virus


Author: Cal16
Size: 256x128

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So this is an idea for a map where you choose your enemy at the start. You can essentially choose between loads of spores or loads of creeper. Land on either and build a nullifier in the middle to eliminate that threat, and then you will be fighting against the other one. Note you have 4 berthas at the start, if these are destroyed you will not be able to build them again.

D0m0nik

Very nice, great idea and beautifully executed. 10/10

marvinitfox

11 spore towers, each 25 spores, each of those 2000 creep
that's about  550 000 creep per minute.

>owch<

Maybe the other side?

callumh167

Quote from: marvinitfox on April 15, 2020, 07:56:06 AM
11 spore towers, each 25 spores, each of those 2000 creep
that's about  550 000 creep per minute.

>owch<

Maybe the other side?

I actually thought the spores would be the easier foe, you probably only need around 6 or 7 PZ beams to control them and that frees up the berthas to attack the middle area. Hopefully this map has some replay value for everyone as you can go back after and try the other option.

Helper

I took out the left lung first and about fell over when I saw how much Creeper had accumulated on the right side.
Now I'm thinking I should try taking out the right side first.
As with your other maps, a daunting prospect either way.
Any recommendation, anyone?
H

D0m0nik

I landed right, upgrade packet speed and range to keep the beams full, stagger your bertha shots tto take the first emitters on the lung.

Helper


marvinitfox

Left side is bad, as the buildup on the right is ludicrous.

Right side. Timed Bertha for bulk clearance,
and remember to use the abundant AC available.
Multiple waves of AC suicides do the job. Once you have 1 or 2 emitter cleared, it all falls quite quickly.

Just never **never** allow spores to land. They don't just kill their target, they quite swamp the whole region.


Lightforger

Landing left side is probably easier (but slower) because the spores can be annoying if they strike something on the frontlines.

All emitters are 0.03 so shooting the bertha's anywhere except the frontlines is pointless, seems like it's mostly about staggering the bertha shots with some shield/cannon/sprayer support.

pretty good map :)

D0m0nik

I just replayed with better staggering of the berthas plus a shield and it made a big difference. Still a good way off top spot though!

Helper

Got it.
That was a 3 cup of coffee good morning map (with a lot of help from my friends).
Thanks,
H

Johnny Haywire

Just came across this fantastic map - extremely well-balanced and fun! And the dialogue was even funny in a clever sorta way... great job!

I tried both left and right sides, and to sum up what others have said...
     If you want an easier start but a more challenging finish, go left side.
     If you prefer a more difficult start but an easier (and faster) finish, go right side.

The right side isn't as bad as it might seem. I destroyed my front PZ Bertha for an extra PZ beam and it was completely unnecessary. The spores come in nicely timed waves so 8 PZ beams + 30 regular beams was overkill. Better safe than sorry though.

If you start from the left side, you will probably need to kill one of the friendly emitters & use a PZ nullifier to take out the super-strong emitters. It's not tricky nor impossible but it does take some patience.

Overall, one of the best non-cprl maps out there!

Thanks a bunch for this map!  ;D ;D ;D
You disagree with this sentence, don't you?