Custom Map #8877: 65x65. By: TrickyCorp

Started by AutoPost, September 11, 2020, 04:46:54 AM

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AutoPost

This topic is for discussion of map #8877: 65x65


Author: TrickyCorp
Size: 65x65

Desc:
This is not CSM. This is budget-csm. This means less of almost anything. smaller size, less scripts, less lag, lower rating, lower win rate, etc. There are more ally buildings allowed, and you will need most of them. Good lu (ck and have fun!)

TrickyPlayer

This level totally isn't an excuse to put CSM in the description :P

Void-terp is very important, because it can be used to change the level. Don't like an emitter? Just isolate it.

Space is unlimited height. 'real' height gets updated every 5 seconds (even though it doesn't lag)

Oh, and the volcano and cursor aren't really strong at this level. They are just for the sake of having them in the level.
When you want an explanation for something I use in my levels, or if you want to suggest something, feel free to tell me. Just don't ask/suggest things every other day please :P

Johnny Haywire

Hey, I think this is a pretty cool map! I like the integration of CSM, yet with some variances. And the higher difficulty is pretty cool too. The varied terrain and the effect that has on creeper/AC pressure is interesting too... I ended up just pumping AC from everywhere and using them in my sprayers. I sheepishly admit that I resorted to using the sprayers as bombers on maybe 2-3 occasions, but that just didn't set well with me so I just used sprayers to pump in one location and spray in another.

I didn't use any of the other buildings, other than the usual (terp, reactors, collectors & relays). I love the idea of sprayers in maps like these.

I'm wondering why the 10-to-1 ratio instead of the 100-to-1? Just so the creeper output can be lower and still go over the walls? Just curious.  ;)

Thanks for the map! Enjoyed it!  ;D
You disagree with this sentence, don't you?

TrickyPlayer

Quote from: Johnny Haywire on September 12, 2020, 12:26:19 AM
Hey, I think this is a pretty cool map!

I'm wondering why the 10-to-1 ratio instead of the 100-to-1? Just so the creeper output can be lower and still go over the walls? Just curious.  ;)

Thanks for the kind words.  :)

The 10-to-1 ratio is indeed just so that creeper can flow over walls. Hey, that void-terp is going to have to be useful in some way, right? Might as well make void-terp the super creeper stopping device instead of regular terps. Like that you can't just make 1 height difference and be like 'yay now creeper will NEVER be able to pass' or anything like that, because creeper will eventually flow over. It's also a reminder that this is budget-CSM (EVERYTHING is less, including terrain differences)

As for difficulty, I was too lazy to properly balance things. It seems it turned out pretty well.
When you want an explanation for something I use in my levels, or if you want to suggest something, feel free to tell me. Just don't ask/suggest things every other day please :P

Twi

Very interesting! A fun variant on the CSM format!
Currently watching: ARIA, Dog Days, and other unlikely things.
And some likely things, too!

Oblits

Cool map! The scores goes from 14 minutes to 8 hours. Pretty difficult map for this small size