Custom Map #8807: 58x58. By: TrickyCorp small levels

Started by AutoPost, August 23, 2020, 09:17:46 AM

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AutoPost

This topic is for discussion of map #8807: 58x58


Author: TrickyCorp small levels
Size: 58x58

Desc:
This level is very chaotic. So chaotic, in fact, that every AoO is here! Try to defeat the creeper with a horrible starting base.

hypnotic22

nice map, i had a lot of fun trying to get a good time on it. i may try to go for no AoO or just 1

Johnny Haywire

I thought this map was actually more balanced than the description would infer. It's a tough start, but given a freeze + convert right away makes multiple PZ's pretty accessible early on.

As a player, you'll have to decide (or just experiment to see) if destroying the most powerful emitter is more important than destroying multiple emitters to get some usable PZ's.  Very smartly done, Tricky!  ;)

Thanks for the cool map!  ;D
You disagree with this sentence, don't you?

TrickyPlayer

Quote from: Johnny Haywire on August 29, 2020, 03:49:09 PM
I thought this map was actually more balanced than the description would infer. It's a tough start, but given a freeze + convert right away makes multiple PZ's pretty accessible early on.

As a player, you'll have to decide (or just experiment to see) if destroying the most powerful emitter is more important than destroying multiple emitters to get some usable PZ's.  Very smartly done, Tricky!  ;)

Thanks for the cool map!  ;D

I just made an as horrible starting base I could manage that still gives some key starting buildings, then I added the AC emitter cuz the level was too hard in my opinion.  That AC emitter then became a bit too strong, but in the end it balanced out quite nicely. The chaotic part refers to your starting base, which is a total mess with more holes than certain cheese brands/types.

Thanks for saying 'Thanks for the cool map!'! (Yes, I did that for the exclamation point grammar too)
When you want an explanation for something I use in my levels, or if you want to suggest something, feel free to tell me. Just don't ask/suggest things every other day please :P

Johnny Haywire

Heh, you're certainly welcome, m8! I really appreciate you guys that take the time to make clever maps... I just don't have that kind of time anymore. I really appreciate how different your maps are with respect to both structure and difficulty. And you're making them faster than I can play them!  ;)

Thanks for your hard work & dedication!  ;D
You disagree with this sentence, don't you?