Some UI Feedback

Started by tws, June 21, 2020, 07:36:15 AM

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tws

I've been having a blast with the demo, and I think it's super cool that we get to play a bit of the game early on!
I've written down some feedback that I thought I'd bring on, pretty much all of it UI related.

I'm guessing that many of these things will already be known / through about / WIP / etc to the dev, but just in case, here they are:

Camera zoom shifts focus

When zooming in from the default camera, the zoom actually causes to shift the centered focus. To illustrate what I mean: https://gfycat.com/wastefulvaluablekob
The piece of Redon is the focus / centered at the start, but when you zoom in, you actually zoom in to a point far more south than the Redon.
Would be great if zooming would keep the center focused.


Blue square indicators when placing towers

https://gfycat.com/shadypolishedhummingbird
The blue squares that indicate coverage-to-be when placing towers is hidden by green squares of already covered ground. For those of us who are super OCD-ish about placing perfect grids, it would be cool if the blue squares were to show above the green ones, so to make "perfect" placement easier.


Some even more minor things:

* I found myself clicking "CANCEL" on buildings that were still in construction, expecting the construction to be cancelled.
* I really enjoyed having the option to show/hide creeper with a simple shortcut in CW3 to more clearly see terrain. Is there an option like that in CW4? (I'm aware of the "Tran Creep" option in the "Visible"-menu, which fulfills a similar though not quite as clear view)
* Speaking of which: Settings in "Visible" menu don't persist through missions

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That's all!

Needless to say, overall, everything seems extremely well polished, and it was a lot of fun playing.

Thanks again for the lovely demo.