Custom Map #8371: Awakening. By: Heisenberg

Started by AutoPost, May 03, 2020, 04:48:35 PM

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AutoPost

This topic is for discussion of map #8371: Awakening


Author: Heisenberg
Size: 256x160

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Not so easy :-)

marvinitfox

Better on the difficulty.
still way easy, but this one is *functional*.

The emitters , even though weak, actually serve to protect their spore and nest partners.
The Inhibitor actually needs to be assaulted, not merely stomped.

thoma5nator

all that space next to the inhibitor basically invited me to come and focus on it.

marvinitfox

Quote from: thoma5nator on May 04, 2020, 03:22:13 PM
all that space next to the inhibitor basically invited me to come and focus on it.

yarp.

I think the idea was that that looping track of digi would interfere, by sending hordes of runners to disrupt any such attempt.
Of course, it is way too long and narrow. Easily cut/stopped. And there simply aren't enough runners to factor at all.

Still, compared to the poster's previous maps, this is a masterpiece.
Looks good.
And requires at least a real battle by the player (no matter that it is easy), to neutralize the Inhibitor.
The emitters and spore towers are well placed.

If only the enemy was a bit stronger... like... maybe.... 15x?  50x?  something like that.
The area around the Inhibitor should have been barred by flood-of-creeper, forcing the player to settle on taking *one* of the fenced off regions, and expand from there. This map has that potential, but the weakness of opposition around the inhibitor kinda voids it.