Custom Map #8335: Stranded on Creeper's Expansion - Difficulty Project #1. By: FireSlime

Started by AutoPost, April 18, 2020, 04:12:13 PM

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This topic is for discussion of map #8335: Stranded on Creeper's Expansion - Difficulty Project #1


Author: FireSlime
Size: 128x84

Desc:
Welcome to yet another FireSlime map! This is another idea to increase the variety in the Colony space, after the Tower Defense i tought of this! Selectable Difficulties with Building Emitters, wich build and rebuild when destroyed! Hope you enjoy! Note: On the last 2 difficulties Emitters have respectively 2 and 3 lives (inhibitor hits) please be sure to NOT build multiple inhibitors in the same frame or they will only deal 1 damage. #CRPL #FireSlime #Building Emitter

BilboGCL

Hi!
For me, it's unplayable as the menu totally is messed up..

Greetings from The Shire!
Hey, come to the dark side Discord, we have cookies!

Helper

Thanks for making this.
I have no way of knowing, but it seemed as though it took much longer for the units to build.
I was seriously under-powered until about 7-8 minutes.
Thanks,
H

Lightforger

Interesting map, played first on easiest;
- 1CN, small starting zone, means rather little energy available, without speedrunning this wasn't that easy as the creeper flooded into the base rather early.
- no singularity effect on rebuild and long timer means nothing got rebuilt, but eh, no complaints about that on easy :p

then played on hardest;
- impossible; kinda disappointing

then played on hard;
- still seemed impossible :/

I think it would be better to either make separate maps for 2 or even 3 difficulties, so players are sure it is possible to win, or make a + / - button with an "emitter strength" display, allowing one to customize the difficulty (with a warning "game may become impossible" once going above X).
In that case, if i hit the "+" button too many times it's my own fault :p