Custom Map #8171: D-Day 4. By: Martin Gronsdal

Started by AutoPost, February 13, 2020, 07:16:07 PM

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This topic is for discussion of map #8171: D-Day 4


Author: Martin Gronsdal
Size: 128x128

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I'd like to get feedback, please

marvinitfox

Easy, and reasonably straightforward.

>>>IF<<<

You see one little detail.

Miss that detail, and you will feel very, very stumped.

Martin Gronsdal

Quote from: marvinitfox on March 14, 2020, 09:42:14 AM
Easy, and reasonably straightforward.

>>>IF<<<

You see one little detail.

Miss that detail, and you will feel very, very stumped.

Thank you for playing

Johnny Haywire

*Old School Classics*

We're back with yet another blast from the past. This little number has plenty of AC, no hidden tricks, and plenty of options. Want to kill the emitter on the right island first and stage an attack from that direction? Want to use the left side PZ to terp a safe spot and just smash and grab? The options are as endless as counting to 10 in binary!

New to the game? Been playing this game since 1994? In either case, this map will test your skills in ways that no tardigrade ever will!

Thanks for the map!
You disagree with this sentence, don't you?

Martin Gronsdal

Glad you enjoyed the map! I figured a bit of old-school flavor with no sneaky tricks would hit the spot. Counting to 10 in binary—what better way to keep things simple yet tactical? Appreciate the tardigrade comparison; if we ever get those little guys into Creeper World, they'd probably outlast everything (and Kamala at a strategy game)! Thanks for the kind words, but I can't promise the options will keep flowing—I might just keep things tricky next time!

Johnny Haywire

NOOO! Master no tricks us with the precious mapses! We likes the trickslesses mapses!

Did you know that camels have humps and take dumps with their rumps? I just learned that next week!
You disagree with this sentence, don't you?