Custom Map #8068: Bomb Concept. By: Dnomsed

Started by AutoPost, January 01, 2020, 06:23:03 PM

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This topic is for discussion of map #8068: Bomb Concept


Author: Dnomsed
Size: 128x84

Desc:
I looked into CRPL and I made this. I might try making a map with this in it.

marvinitfox

#1
Even as is, this has potential.

The Creep version I think of as a landmine. Or maybe as toxic weed barrier: It prevents physical access while it is alive, and setting it off ruins the area for you.
Example: a strong spore tower, surrounded by a field of these. To kill the spore, you need to cut your way through these, but in the process release so much creep that you suffer.

Or use then around an emitter, with a *huge* stored creep content.
Kill the emitter, and you inevitably kill some of these, releasing the flood.


another idea:
a large field of mixed creep/anticreep, in a mostly random pattern, presenting a barrier.
Getting through it requires time and energy (for making the needed neutralizers), and you need to place your neutralizers oh-so-carefully to not release more creep than anticreep.

or.
a few creep mines scattered in front of an enemy base.. You want to neutralize us, fine. But you gonna *pay* for every foot of progress.

or...

Map that ab-so-lutely requires AnitiCreep to conquer.
But no mineral mines, no AC emitters, no stored AC.
You want your AC, you need to mine it from the hills... the hard way, with lots of effort.
And don't waste none of it, these AC resources are once-off!


;-)
lots of potential there.
i like having another creep/anticreep potentiality,that is *not* part of the victory requirements!