Custom Map #8580: another small map. By: Martin Gronsdal

Started by AutoPost, July 10, 2020, 04:31:53 PM

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Martin Gronsdal

Quote from: marvinitfox on July 15, 2020, 06:22:46 AM
Quote from: Martin Gronsdal on July 15, 2020, 05:46:13 AM
Try to solve this without relays....

Easy, takes about 5 minutes.

*kill Guppy, build Terp -> remove the 2 pillars, add a L4 pillar on the track. Needs flying Terp across to N island.
*build cannon, clear creep, allow terp to do its thing. Kill cannon and Terp
*build guppy. fly to island. Build neutralizer (pretected from creep by wall-on-track).
*Profit.

Unless we were also not supposed to be able to rebuild Guppy?

no. All I can say that I uploaded this game too early ;)

all this would be less easy, if there was an exclusion zone that one couldn't attack, that would forbid you from landing on north island. But then again, with current "events" and knowledge about guppy behaviour, that would also give the ability to solve the game using just the south island.

I will try to transplant my brain and think out something else.

anyway, thank you for your feedback and for playing

Johnny Haywire

LOL... I love reading your commentary on your map, Martin. It's like you're saying out loud the stuff that goes on in my head - "Why did I do that? Arrrgh!"

I remember the other map that's like this, and that was a pretty clever puzzle. If you happen to know how Alter Old solved this, I'd be interested to know. Generally, if I can't solve a puzzle in a minute or two, I'll move on to something else. And I might have even stared at that guppy for 3 minutes trying to figure out why it was there. I ended up coming to the conclusion that the guppy was part of a inter-agency black ops program designed to make us believe that climate change is caused by overweight woodchucks. That's why I destroyed it right away. Everyone knows that it's the squirrels that are overeating and making the Sahara Desert expand southward.
You disagree with this sentence, don't you?