Custom Map #7479: Unit Preview - The Fallen Defender. By: FireSlime

Started by AutoPost, June 18, 2019, 06:58:13 PM

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This topic is for discussion of map #7479: Unit Preview - The Fallen Defender


Author: FireSlime
Size: 100x100

Desc:
In this Scenario you are going to face off my new creation, The Fallen Defender! More info about the unit will be told in-game, this unit i implemented to the game through CRPL, makes the game feel a bit more hard or "life-filled" this is atleast my opinion. This level is not hard, but is not even that easy, if the units should be nerfed/buffed, let me know, i just created them in a bunch of days, so they may be unbalanced! #CRPL #FireSlime #The Fallen Defender #Medium Hope you enjoy the map! #CRPL

Loren Pechtel

No idea of how to beat this.   The creeper builds up faster than I can pound it.

Lightforger

pretty decent map - died once to what looked like a strange field rushing creeper over the walls, realized it was a (invisible) tentacle and sniped it.

you get 2 minutes before creeper overflows the walls in 2 locations, that plenty of time to build a bunch of collectors and get a mortar over there. and another ~1min to get a second mortar to the north (not in PZ cause they shoot too far).

difficulty medium sounds right, there's mostly uphill battles so i used shields and mortars with only a few cannons.
all the emitters are the same strength , so once you kill the ones on the hills, the "fortress" dies pretty easily.
after that you can just mass cannons everywhere and steamroll the rest

Loren Pechtel

Quote from: Lightforger on June 18, 2019, 11:46:41 PM
pretty decent map - died once to what looked like a strange field rushing creeper over the walls, realized it was a (invisible) tentacle and sniped it.

you get 2 minutes before creeper overflows the walls in 2 locations, that plenty of time to build a bunch of collectors and get a mortar over there. and another ~1min to get a second mortar to the north (not in PZ cause they shoot too far).

difficulty medium sounds right, there's mostly uphill battles so i used shields and mortars with only a few cannons.
all the emitters are the same strength , so once you kill the ones on the hills, the "fortress" dies pretty easily.
after that you can just mass cannons everywhere and steamroll the rest

I had no problems stopping the creeper to the south of where I started and what was coming in from the east wasn't a problem.  However, after a bit I got rushed by more creeper than I could kill.