Custom Map #7268: The Great Turtle. By: The Turtle Hermit

Started by AutoPost, April 08, 2019, 03:42:44 AM

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Lightforger

Pretty fun map, managed to complete it in just 4:07

Some tips for speedrunning;

stunned units can still shoot, they just can't recharge from the network

if you send your starting cannons and mortars to the bottom right you can easily block those super high hp running from crossing that 1-tile digitalis.

cannons with 1 range upgrade outrange runners, and thus can keep the bottom right contained forever.

If you fire the bertha cannon 2 tiles to the right of the emitter closest to the bottom left at exactly 0:11.7 (or 11.6 + 2 taps on the "next frame") it kills all the creeper from the once-every-33-seconds emitter making things much easier.

you can land a command node in the bottom right above the rocks and hold it.

beside the top-right, the only thing useful to nullify is the runner nest to the right of the head, for easier access to that area.

once the middle has completed building, send your 3rd orbital back into orbit, once you need forge cannon you can simply drop it inside creeper on the bottom left and it will work.

after killing the first emitters in the top-right, sometimes the game will bug and delete the ground below the 500-energy crystal! this makes it much harder.