Custom Map #1771: The Assault on Iwo Jima. By: stdout

Started by AutoPost, February 25, 2015, 11:54:28 AM

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AutoPost

This topic is for discussion of map #1771: The Assault on Iwo Jima


Author: stdout
Size: 128x84

Desc:
The enemy has prepared themselves by fortifying their island with what seems to be an unbreakable defense of spore towers and creeper emitters. We have dispatched 3 warships armed to the teeth with resources and massive batteries of firepower. Stain the island with the blood of the enemy and utterly smash their defenses. For victory!

cecel123

Another good map, stdout! that 25 spore tower hit me hard my first try, but I managed a solid defense the second time around and finished with a 50 strafer suppression tactic. 50 is a lot
"Mom, why would I do drugs when I have video games?"

teknotiss

Quote from: cecel123 on February 25, 2015, 01:46:44 PM
Another good map, stdout! that 25 spore tower hit me hard my first try, but I managed a solid defense the second time around and finished with a 50 strafer suppression tactic. 50 is a lot

"50 is a lot" lol no it isn't dude!  ::)
i regularly rock a couple of hundred on huge maps!  :o
love them thar strafers man! 8)

i wonder how many i can support in this map?
off to find out! looks fun dude 8)
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

pastor.healer


stdout

I'm glad you are enjoying the map. I figured it'd been a while since I made a map, and even longer since I made a regular non-PAC map.

PH I see you've currently got the top score, congrats!

For my part, I never even used strafers when I played this. Now I'm wanting to go back and try again using those and see how it goes.

Helper

Nice timing.
Thanks and Semper Fi!
H


stdout


fractalman

I was quite surprised to learn anyone had trouble with the spore towers-but then I realized that maybe not everyone grokked the implications of a whopping 2000 starting energy to go for what, on most maps, would be an impossible aggressive start.