Custom Map #1250: E CM Map 3. By: FOXX

Started by AutoPost, November 03, 2018, 02:29:15 PM

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This topic is for discussion of map #1250: E CM Map 3


Author: FOXX
Size: 286x448

Desc:
(Enemy) Custom Module Ships. Custom Module Info on Forum. #EmergentUp #CMDisplay by Kajacx #TiconDefenseRange by Stickman

FOXX

Custom Modules Used

FRIENDLY
BBertha
The BBertha fires a Powerfull Shell that can target Enemy's all over the Map. But comes at a fairly high buildcost and the BBertha needs 350 Energy to Charge up.
When the BBertha is Charged press the "B" Key to get the Target Marker and then press LeftMouseButton to Fire.
Space or Esc will undo the Target.
[close]
HellFire
The Hellfire Module has 3 Mini Nukes. Those launchers target nearest enemy ship's hull, Doppels CM, Emergent or Emitter. Doesn't Target Particles so the Emitter has to be in Range.
The Minu Nukes leave a Trail of Particles that clear out the area and can find a new Target once Launched.
[close]
Howitzer
The Howitzer Weapon is a Multi Tool.It Targets Particles, Ships, Doppels And Emergent. Whatever is Closest. Can seek out Dense areas of Particles - also Destroys Particle Bonds.
Deals Area Damage and a nice knockback.
[close]
Laser
The Laser Module shoots at Particles and Doppels.
With 68 Range, 20 BuildCost and 1 Energy Use this is a Cheap and Low Energy Cost Module to Build and Use.
[close]
Nuker
The Nuker Module Fires a Powerful Missile at: Energy Mines, Ships, Doppels and Emitters. Emitters can't be destroyed by this weapon but it helps with clearing out particles. It also leaves an exhaust trail of short-lived particles that distract enemy weapons.
[close]
OverCharger
The OverCharger is the updated Discharger.
This Module is Stunners Only. It Fires at Stunners and Changes the Energy state of Red Stunners into Blue and sends the Blue Stunners back to the Enemy.
[close]
P4 Bomb
With the P4 Particle Bomb Module you have your Ramming Module.
This Module contains 40-60 Particles and when the Module is Destroyed it Bursts those Particles out.
[close]
Plasma Bolt
The Plasma Bolt is another Multi-Tool. It Fires at Particles , Ships, Doppels and Emergent.
And this Module has something Extra. It Charges Up to get Stronger (Noticable through the Range Building up)
And with full Range (Strength) the Plasma Bolt has a Huge Impact.
[close]
Plasma Missile
The Plasma Missile i a good Weapon for Particles. And it is Great for Bonded Particles and Doppels. When the Plasma Missile hits a Target it Explodes and take out some Particles.
But the Plasma Missile needs a lot of Energy.
[close]
Reactor
The Reactor Module Generates more energy per second [EPS] than the normal reactor.
Making this Module very usefull outside energy range.
[close]

ENEMY
HellFire
The Hellfire Module has 3 Mini Nukes. Those launchers target nearest enemy ship's hull, Doppels CM, Emergent or Emitter. Doesn't Target Particles so the Emitter has to be in Range.
The Minu Nukes leave a Trail of Particles that clear out the area and can find a new Target once Launched.
[close]
Howitzer
The Howitzer Weapon is a Multi Tool.It Targets Particles, Ships, Doppels And Emergent. Whatever is Closest. Can seek out Dense areas of Particles - also Destroys Particle Bonds.
Deals Area Damage and a nice knockback.
[close]
Laser
The Laser Module shoots at Particles and Doppels.
With 68 Range, 20 BuildCost and 1 Energy Use this is a Cheap and Low Energy Cost Module to Build and Use.
[close]
Nuker
The Nuker Module Fires a Powerful Missile at: Energy Mines, Ships, Doppels and Emitters. Emitters can't be destroyed by this weapon but it helps with clearing out particles. It also leaves an exhaust trail of short-lived particles that distract enemy weapons.
[close]
OverCharger
The OverCharger is the updated Discharger.
This Module is Stunners Only. It Fires at Stunners and Changes the Energy state of Red Stunners into Blue and sends the Blue Stunners back to the Enemy.
[close]
P4 Bomb
With the P4 Particle Bomb Module you have your Ramming Module.
This Module contains 40-60 Particles and when the Module is Destroyed it Bursts those Particles out.
[close]
Reactor
The Reactor Module Generates more energy per second [EPS] than the normal reactor.
Making this Module very usefull outside energy range.
[close]
Tesla
The Tesla Weapon is another Multi Weapon. It Fires Tesla Beams at Particles, Doppels, Ships and Emergent.
Very Effective against Doppels.
[close]
[close]


Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS