Custom Map #7786: To Pump or Not to Pump. By: Jason Stevens

Started by AutoPost, October 13, 2019, 09:24:46 PM

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AutoPost

This topic is for discussion of map #7786: To Pump or Not to Pump


Author: Jason Stevens
Size: 255x255

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Introducing a new type of pump: one that you can toggle on and off. But pumping away creep for short term benefit may not yield the best long term result. THIS IS A RESOURCE CONSTRAINTED MAP (REACTORS AND COLLECTORS ARE EXPENSIVE). #Heavy-Creep #Spore #Runner #Pump #Toggle-Pump Good luck!! And remember you must collect all tech on the map for the game to recognize your victory.

Karsten75

Not a fan of your resource-constrained maps. They're too far off my play style.

Johnny Haywire

I kinda like the energy constraint thing, at least in this map. After an initial start, I realized that it's possible (I think) to tie in the lower-right and middle power grids if you move fast enough. I wasn't even trying to do that and I made it there about the same time the creep did.

The AC spores are pretty weak, and I think most of us would rather have a power zone than a weak spore. So build a few nullifiers and have some fun  ;)

Grab the top corners with guppies ASAP also - they're great for getting aether that you don't need to micro-manage. A couple PZ mortars and a PZ beam will do the trick if you supply it with a little AC as an added bonus.

Keep in mind that AC requires *no energy* once built, so you can have a ton of sprayers at the front line and use such little energy that even proponents of any new green deals won't be upset at you.

There's no need to use the orbitals or the Thor on this one. It's pretty easy to start (as Jason's maps go) and with the AC pumping at 200-300, multiplying by 9 at the middle pump... you can make the inhibitor whimper like a spider being shot out of a water gun.

I really enjoyed this map as a steady-slog map. Not my favorite playstyle but there's no need to save or pause on this map, and I like that. Thanks for the map!  ;D ;D
You disagree with this sentence, don't you?