Custom Map #6356: The Sybboe Campaign (Episode 2). By: Rainbowpig007

Started by AutoPost, August 11, 2018, 08:46:28 PM

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AutoPost

This topic is for discussion of map #6356: The Sybboe Campaign (Episode 2)


Author: Rainbowpig007
Size: 150x150

Desc:
As Abraxis makes his way from the manufactorum towards the capital, following the large road between them, he discovers another old complex and makes searches the ruins for data. (The first 10-20 minutes are daunting but you only need to beat one side to destroy all the creeper.. then scoop up the messages) Please laeve any feedback in the forum :)

Rainbowpig007

Ok 3rd map is here i've tried to incorporate some feedback... the general message being i made the creeper a bit strong and i should put less siphons in... so trying new stuff all the time.

As always any and all feedback is appreciated (because quite frankly i'm only average at map making in comparison to some peoples amazing skills). Feedback on aspect whether its the map, creeper, balance, time it takes to complete or even the story. Maybe even suggest where you'd like the story to go (other than the trash... please :'() or the next map idea... Cheers

Ehekatl

Odd that you'd protect everything but the inhibitor with air exclusion towers.

Quote from: Rainbowpig007 on August 11, 2018, 08:53:27 PM
other than the trash... please
lol

Rainbowpig007

Quote from: Ehekatl on August 12, 2018, 04:44:07 PM
Odd that you'd protect everything but the inhibitor with air exclusion towers.

Well I guess I wanted the 'frontline' to be protected from aerial assault to stop people making immediate progress. If people wanted they could attack the inhibitor but it won't immediately help with making any forward progress.

Quote from: Rainbowpig007 on August 11, 2018, 08:53:27 PM
other than the trash... please
lol
:'(

Builder17

Quote from: Ehekatl on August 12, 2018, 04:44:07 PM
Odd that you'd protect everything but the inhibitor with air exclusion towers.

Quote from: Rainbowpig007 on August 11, 2018, 08:53:27 PM
Well I guess I wanted the 'frontline' to be protected from aerial assault to stop people making immediate progress. If people wanted they could attack the inhibitor but it won't immediately help with making any forward progress.

I personally think that is good idea, makes inhibitor less hard to nullify. :)

Rainbowpig007

Quote from: Builder17 on August 13, 2018, 07:49:46 AM
I personally think that is good idea, makes inhibitor less hard to nullify. :)

Partially my intent I suppose. A way for more experienced players to simply bypass the grinding and just go straight to the inhibitor. I realise now looking back at the map I probably should have limited the Bertha limit to stop people just smashing through all the creeper and nested encorage a more airborne strategy.

Rainbowpig007

Also i'd like to say i'm super thrilled so many people have tried my map. Being new to map making (and really lacking in CRLP skills) i would't have thought so many people would have tried my map or rate it so highly.

Again though I do appreciated any feedback or general comments about what people think was good or bad. I'll take any suggestions.

Cheers  8)

Builder17

CRPL isn't must to understand, but try PAC and sleeper templates someday, if you want :)