Eiyatizu Custom Modules

Started by Eiyatizu, April 06, 2018, 09:45:23 PM

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Eiyatizu

I have decided to make this a topic since it is easier to update my scripts here instead of all the other places.

I have created/partially created the scripts
Shielder Module in Custom Map #1048: CM Map 15. By: FOXX
Geass Module in Custom Map #1114: CM Map 31. By: FOXX
S-Ship Module in Custom Map #1118: CM Map 32. By: FOXX
S-Blast Module in Custom Map #1122: CM Map 33. By: FOXX
Refer to Welcome To The FPAF [Foxx Particle Attack Force] for more details.

I will be improving and adding new custom modules here. Starting off with the Shielder Module upgrade.

Feel free to change the images and use these custom modules. Feel free to suggest new ideas as well for implementations. (Take note that I am good at coding but not good at selecting images.)

Eiyatizu

#1
Virus Module. Modified from the Bomb Module in Custom Map #999: CM Map 04. By: FOXX

Added scripts and images from JoaoPistori's RadiusDisplay

Eiyatizu

Pictures taken from Foxx's ship collections.
RadiusDisplay.prpl from JoaoPistori

ParticleWeaponModule.prpl: Used to make Rifle, Mortar, MachineGun, Sniper
ParticleConverter.prpl: Used to make Supply ships which takes friendly particles and convert them to energy.

Note: Using Mortar next to Supply ship is not optimal!!!

Eiyatizu

Updated to include

1. Ammo text turns green on fire mode
2. Fix issues with Gem Amplified weapon
3. Mortar detonation occur slightly before it hits target

FOXX

Very nice Eiyatizu,

i will have a look at the New Modules later. When making the CM Series some ideas (and a Series together with a friend of me) got stacked up and i want to make some maps with that first.

Looking very interesting.

Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

Eiyatizu

#5
Feel free to use these and offer any suggestions/requests to make new ones.

I was trying to make ParticleWeaponModule.prpl more configurable so that I can easily produce new weapon modules using the same script by just changing configurations.

Current implementations using ParticleWeaponModule.prpl:

1. Rifle: Medium rate of fire, Medium range, Long Particle Bullet
Cheap and useful for a group of rifles.

2. Machine Gun: High rate of fire, Medium range, Short Particle Bullet
Close range fire suppression.

3. Mortar: Low rate of fire, Ultra long range, Short Particle Bullet that scatter close to target
Long range smoke screen and scatter attack.

4. Sniper: Low rate of fire, Long range, Ultra long particle bullet
Long range kill shot.

I might add other weapons like Shotgun, Cannon later.