Custom Map #1444: Wat een Zooi. By: FOXX

Started by AutoPost, October 09, 2019, 03:13:28 PM

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AutoPost

This topic is for discussion of map #1444: Wat een Zooi


Author: FOXX
Size: 156x406

Desc:
My 200th PF Map :) This title is understandable for who knows Dutch. Basically means 'What a Mess' And this map behaves accordingly ;) #EditStruc #ParticlesoverMiredLand #Spawns #FlipLockEmitters #Runners #PlayWithSound #EndSpawn Info Script Creators & Map Notes on Forum

FOXX

Scripts


Proximity Emitter by Nicant
Runners by Nicant
TiconDefenseGunRange by Stickman
Trail by Kajacx
Spawns by Stickman & FOXX
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Xtra Thanks to Builder17 and Kajacx for helping me out with scripting !!

Notes

AmpGem spawn = ok   150 144 Mirespawner 360 delay

Runners = ok      147 158 MireSpawner 600 delay
Doppelspawn 1 = ok     2 129 AmpGem         no delay
Doppelspawn 2 = ok    70 206 DoppelSpawner no delay

Emergentspawn = ok    17 112 Emitter     360 delay
Fliplockspawn 1 = ok    63 20 MireSpawner  360 delay
Fliplockspawn 2 = ok    56 240 Emitter     360 delay

Moverspawn 1 = ok     4 4 Emitter       600 delay
Moverspawn 2 = ok     6 273 MireSpawner  600 delay

Proxyspawn 1a = ok    50 3 OmniPickup    1800 delay
      1b = ok   145 139 ShipPickup 600 delay
      1c = ok    21 154 OmniPickup  300 delay
Proxyspawn 2 = ok     2 129 AmpGem      300 delay

EindSpawn = ok      117 382 Proximity = 40

Trail coords = 43 51 / 118 142 / 15 211 / 40 274 / Blue op 129 232

Proximity Bursts (1st timed at 900 frames = 30 seconds)
Proximity 1 at coords 131 103   1st loop
Proximity 2 at coords  18  24   1st loop
Proximity 3 at coords  36 122   1st loop
Proximity 4 at coords 127 185   2nd loop
Proximity 5 at coords  24 203   2nd loop
Proximity 6 at coords 104 220   2nd loop
Proximity 7 at coords  78 279   2nd loop
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Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

chwooly

Great map, and congratulations on hitting nbr 200, I hope there are another 200 left for you to put up...
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

svartmes

As always, great map!  I think I've played all your maps, thank you for keeping the game alive with all the content!

FOXX

Quote from: chwooly on October 09, 2019, 10:09:49 PM
Great map, and congratulations on hitting nbr 200, I hope there are another 200 left for you to put up...
Thanks Chwooly,
I will steadily making pf maps probably until i can dive into the CW4 editor.
Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

FOXX

Quote from: svartmes on October 10, 2019, 05:47:49 AM
As always, great map!  I think I've played all your maps, thank you for keeping the game alive with all the content!
Thanks Svartmes,
And welcome. I enjoy making pf maps ;)
Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS

ChaosMaster130

That was definitely something of a funny map, congrats on the 200th map as well!  :D
Spoiler
I got lucky with the end to be honest, I had a max size emergent right next to the energy mine right when the 'endgame' started. hence the particle bomb never go to go off in my face  :P
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Spamming my Up+B Special since 1999!

FOXX

Quote from: ChaosMaster130 on October 12, 2019, 05:05:02 AM
That was definitely something of a funny map, congrats on the 200th map as well!  :D
Spoiler
I got lucky with the end to be honest, I had a max size emergent right next to the energy mine right when the 'endgame' started. hence the particle bomb never go to go off in my face  :P
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Thanks ChaosMaster130 :)
Nice twist at the end here, that Emergent saved you 800 Hard Particles.

Greets
FOXX
The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS