Custom Map #475: Ore Mining Rig Attack. By: Wavelength

Started by AutoPost, April 23, 2014, 12:14:39 AM

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hbarudi

What spore obelisk? How in the world can I survive 99 phantoms firing? They will put creeper on my reactors and never have energy not to mention over 100 strength emitters everywhere and only 1 CN at the start, this might be as bad as tormented space - jovencoting, but then we have limited space and limited berthas with 190 and 165 emitters coming for us.

GoodMorning

#16
Very nice map. I enjoyed it a lot - the sense of progression was well-done, and the layout was unusual.

Not nearly so difficult as Jovencoting.

hbarudi, a rough guide:
Spoiler
1. Build Collectors.
2. Build three weapon units to hold off the Creeper.
3. Build a Reactor or two, then the first Beams.
4. More Reactors, Forge.
5. Beams as required.
6. Get to the relay - Terp a little, use Mortars. Forge helps. It's a standard assault, and you have time, space and energy to bring a fair bit of firepower to bear.
7. Get Guppy tech. Use Bertha support to take the area with the fields of Spores - it has a weak defence of 20-strength Emitters in a valley.
8. Plop down Reactors and Berthas on that platform. Work to the CN pickup, drop one in to the PZ-covered island to use the Reactors there to power every Bertha you are given (each on a PZ).
9. Clean up.
[close]
A narrative is a lightly-marked path to another reality.

Loren Pechtel

Quote from: hbarudi on December 16, 2017, 01:47:59 AM
What spore obelisk? How in the world can I survive 99 phantoms firing? They will put creeper on my reactors and never have energy not to mention over 100 strength emitters everywhere and only 1 CN at the start, this might be as bad as tormented space - jovencoting, but then we have limited space and limited berthas with 190 and 165 emitters coming for us.

You're supposed to kill it before it fires.