Custom Map #4918: map 251 Terp War. By: yum234

Started by AutoPost, October 19, 2017, 12:29:41 PM

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AutoPost

This topic is for discussion of map #4918: map 251 Terp War


Author: yum234
Size: 90x50

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#GoodLuck

D0m0nik

Very interesting map Yum, great use of the Bickford.

Spoiler
No need for a terp though!
[close]

yum-forum

#2
Quote from: D0m0nik on October 19, 2017, 02:19:37 PM
Very interesting map Yum, great use of the Bickford.

Spoiler
No need for a terp though!
[close]

Thanks! You can use "spoiler content" or not use...  ;)
1560 maps in CW2, CW3 and PFE till now
last

Loren Pechtel

Quote from: D0m0nik on October 19, 2017, 02:19:37 PM
Very interesting map Yum, great use of the Bickford.

Spoiler
No need for a terp though!
[close]

The terp is useful to eliminate some of the emitters and allow the anti-creep to spread faster.

gregorybald

I very much enjoy your games.  I am pleased to see you have created a new one, I look forward to playing it.  Thanks

Karsten75

Yum, if you read this, please go have a look at this map (http://knucklecracker.com/forums/index.php?topic=26648.0) and see if you can suggest to the person asking how to beat it?

yum-forum

Quote from: Karsten75 on October 27, 2017, 02:35:44 AM
Yum, if you read this, please go have a look at this map (http://knucklecracker.com/forums/index.php?topic=26648.0) and see if you can suggest to the person asking how to beat it?

Thank You!
I absolutely forgotten how to play CW2!  :)
But for me was very interesting long play with using "Bickford effect in CW2"!  ;)
1560 maps in CW2, CW3 and PFE till now
last