Custom Map #4790: Slices of a map. By: BilboGCL

Started by AutoPost, September 12, 2017, 03:09:33 PM

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This topic is for discussion of map #4790: Slices of a map


Author: BilboGCL
Size: 161x91

Desc:
A hard map has been cut into pieces - the remaining slices offer different tasks

apocalipsus

Greatings.
So I'm stuck on this map.
I've clean almost everything except the top right and bottom left. The "shield" piece (or whatever its called) that shows a message, says to avoid shooting berthars near the emmiter, wich I belive it's refering to the top right emiter. Whenever o shoot berthas there, a massive amount of creep appears.

However I cannot seem to be able to clean the creep using "normal" weapons. 6 Strafers+ ~15 mortars + constant moving of cannons inside and attacking the bottom part of that island aren't enough.

I belive I'm missing something :(

stdout

Don't use mortars, either. Use terps to raise the level around it high enough that you can then use blasters to clear away the creeper.

BilboGCL

Hi!
Glad to hear that the bertha-avoiding-device didn't lead to instant death!
To clean the top right area, terping isn't the best advice as you get the terp after clearing said zone - but maybe you (stdout) found a way around.
Spoiler
You should clear the rectangle on the left of the upper right corner and place mortars pretty dense, then some mortarts from below and you should be able to place cannons on the zone with height two. Additionally, you might have left some AC from the bottom right corner left, you can collect it with a sprayer (set to "Dispatch Excess AC as Ore") and send either a bomber on the said height-two-zone or place a second sprayer. A sniper might help here.
When you look carefully, you can see a small area where you can cut of the runners nest with two (or four) strafers.
If all that doesn't help, you can fire berthas on the lower area of this two-height zone without creeper flooding, too.
Finally, you can step down towards the emitter and - woosh! - nullify it.
[close]

Hope that helps and
greetings from The Shire!
Hey, come to the dark side Discord, we have cookies!

stdout

For the top right, I did get the terp early with an assist from the berthas.
Spoiler
Fly the CN over, shoot the berthas into the very top right corner and quickly build the collector. Your CN should be directly over the building collector with max build speed and high packet speed. The timing must be exact.
[close]

BilboGCL

Hey, come to the dark side Discord, we have cookies!

apocalipsus

Hello.
Thanks everyone very much for the assitance.

Spoiler
So if lots of mortars don't do the trick, build lots more mortars hehe. That's how I manage to do it. I've build loads of more mortars and managed to clean a bit of the "two-height" zone to build some cannons and sprayers there.

I didn't destroy the "anticreeper" emiters, I left them "live" so I could collect the "AC" with the sprayer. The normal creeper emiter nearby on that specific island (the one on the bottom right) are kept in check with some cannons/mortars.
[close]

Thanks again.

Loren Pechtel

My solution to the NE:

Spoiler
Sprayers to collect AC from the SE.  One sprayer in the NE, strafers to the right of the emitter.  That let me get a spot to the south for the nullifier.

The SW is impossible until you have the terp, then with bertha fire it's easy.

The one thing that annoys me here is berthas galore and almost nothing worth firing them at.
[close]

BilboGCL

Quote from: Loren Pechtel on September 15, 2017, 06:12:50 PM
The one thing that annoys me here is berthas galore and almost nothing worth firing them at.

If there'd be enough targets, I'd have reduced the number of berthas... I just don't like massive permanent bertha fire - the same with thors and singularities.

Greetings from The Shire!
Hey, come to the dark side Discord, we have cookies!