Custom Map #4777: Endurance. By: willbir

Started by AutoPost, September 07, 2017, 03:47:43 PM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #4777: Endurance


Author: willbir
Size: 256x144

Desc:
Endurance map, just survive as long as you can without a base fllooding. Final score is 10 hours less time survived. Experimntal, may have bugs.

willbir

I was inspired by Endless Creeper to try to do an endurance map, it should be nearly impossible to last much more than 20 minutes.

stdout

Very well executed.

I wish I could nullify the auto-generated enemies, though, to give the game some pushback, but I understand why you made it the way you did. 10/10.

willbir

You should be able to nullify them but it may require multiple hits.

D0m0nik

Fantastic idea, out of time today but look forward to the challenge. You say it is nearly impossible to last 20 mins but it looks like your first times are 42 minutes and 52 mins for stdout, have I read that correctly?

willbir

Quote from: D0m0nik on September 07, 2017, 04:56:27 PM
Fantastic idea, out of time today but look forward to the challenge. You say it is nearly impossible to last 20 mins but it looks like your first times are 42 minutes and 52 mins for stdout, have I read that correctly?

Top score is as of now is 9:46:08 which is ~14 minutes

D0m0nik

Ok, I wrote that comment after a long day and a couple of glasses of wine!!! 😂

GoodMorning

#7
14:58 or thereabouts (just over 9:45 on the scoreboard), though with the lack of management that I put into the late game, that won't stand at the top for long. There's not a lot to do after the first few minutes - it's a matter of land area and Forge choices. I flooded the hills with AC. Should have PZed some Berthas, but in the end one of those (random?) Creeper dumps on the top of the left hill did for it, so that wouldn't have helped.

Nullifying a few spawns was more for satisfaction than anything else, the PZs rapidly flooded.

So, my advice to ye who wish to flatten that score:


  • Rush at the start, you are given a lot of power.

  • PZ Berthas on the hills.

  • Get as much Aether into the Forge as you can, power and ore efficiency (with an honourable mention to fire range and rate, level one or two). This includes rushing for the Totems and building the Forge immediately after the energy Siphons, and a third CN in the middle.

  • Pile the AC on the hills. Maybe wall or sump the CRPL bases for an extra few seconds?

  • The spawn-valleys aren't going to hold, but gather with Collectors while you can. Hold back the Digi, as this slows the Creeper spread rate.

  • No Reactors are available, so spread out for as much energy as possible. Grab the left and right edges as they take the longest to flood and give two more PZs for Berthas. Each of these to support the other side of the map, and keep a shot in reserve for the Creeper rain/spawn.

  • Let your accumulated AC take the thin Creeper on, you need raw power too much for the main flood to waste it on trickles. That means Berthas for the PZs and Mortars elsewhere.

Good map, but I'm a lazy player and wouldn't take it on again. After about 4min, I had all the area I ever claimed (I was foolish enough not to take the easy valleys). Thereafter, it was a matter of trying to rebuild or salvage Mortars one step ahead of the Creeper. From 5min onward, 4x speed helps just as much as 1x, since 300+ -strength Emitters aren't something to face from close range when it's just getting worse.

And I just (as I typed) realised that I could have saved it for another half-minute if I'd remembered my AoOs. Oh well.

I'm somewhat tired, so this post is probably disjointed and rambling. I just couldn't resist the chance to say "one for turtling got on the scoreboard!". Good day to you all.
A narrative is a lightly-marked path to another reality.

D0m0nik

First run through and currently at the 12 min mark. You can 'cap' the problem to an extent though the pop-ups are getting a bit harder to nullify.

stdout


GoodMorning

Agreed. Overbuilding Nullifiers and disarming some may help for when it all starts to turn sour.
A narrative is a lightly-marked path to another reality.

willbir

Quote from: D0m0nik on September 08, 2017, 05:07:31 PM
First run through and currently at the 12 min mark. You can 'cap' the problem to an extent though the pop-ups are getting a bit harder to nullify.

That is some serious nullifier action. This is why I made it 10 hours less survival time not 1 hour, I knew someone would find a way to beat the intended limit.

D0m0nik

Have people over this weekend so no more gaming 🙁 I'm at 19.5 mins and the emitters come quick and fast but now have a load of Pzs for nullifiers. The real challenge is discipline as it had gotten a bit tedious pausing and setting the nullifiers. Great idea for a map, nice work

D0m0nik

I think you could have capped it at an hour, the rate that the emitters and spores appear increases and even with PZ nullifiers by 20 mins it is a real challenge. energy becomes a problem , removing reactors was a wise move. I gave up at 20 mins and let the creep take over but could prob have pushed 25mins, 30 mins probably the max possible.