[Library, PRPL] Custom module example: Bomb spawner

Started by kajacx, November 13, 2017, 11:09:09 AM

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kajacx

I ginally got around to make the bomb spawner into a custom module. Place the "zz_adder_BombsModule.prpl" script on any core on the map (place it only once, though), and place the "zz_robot_BombsModule.prpl" on a core that you place under a ShipSpawner if you want to make it work for NPC ships.

You can download the images from here.
Why do work yourself, when you can write a program that will do the work for you.

FOXX

The FPAF
For My Maps and Ships!
Including  CUSTOM MODULE MAPS & SHIPS