Custom Map #4221: 2000. By: willbir

Started by AutoPost, February 10, 2017, 04:55:13 PM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #4221: 2000


Author: willbir
Size: 256x144

Desc:
No emitters but creeper 2000 levels deep!

Loren Pechtel

I don't get it.

It wasn't hard creating a base in the SE that could hold back the creeper.  I was totally unable to hold a base in the NE with the forge, though, which meant fighting the whole thing without a forge.  That made it slow.

Once you have a base capable of self defense the rest of it is simply a matter of how long it takes as the threat decreases over time.

Karsten75

Quote from: Loren Pechtel on February 10, 2017, 09:32:28 PM
I don't get it.

It wasn't hard creating a base in the SE that could hold back the creeper.  I was totally unable to hold a base in the NE with the forge, though, which meant fighting the whole thing without a forge.  That made it slow.

Once you have a base capable of self defense the rest of it is simply a matter of how long it takes as the threat decreases over time.

Guppies.

willbir

Quote from: Loren Pechtel on February 10, 2017, 09:32:28 PM
I don't get it.

It wasn't hard creating a base in the SE that could hold back the creeper.  I was totally unable to hold a base in the NE with the forge, though, which meant fighting the whole thing without a forge.  That made it slow.

Once you have a base capable of self defense the rest of it is simply a matter of how long it takes as the threat decreases over time.

That is really the challenge of the map the game is won or lost in the first 2 minutes. Try out some other strategies you certainly can save the forge.

D0m0nik

Nice map, possibly the best 'clean up 2000 deep creep' maps for me. The challenge of holding all four corners was a lot of fun and very possible.

My strategy:

Spoiler
I landed CNs in top left, bottom left and top right corners. Very quickly joined the two on the left and used PZs for reactors and got some sprayers going + mortors. Sent one guppy of AC to top right. Top right used the PZ for a collector to speed up the building of a collector network and connect down to the bottom right. Then reactors on PZs. From bottom left you can relay out to get the Thor tech before the creep gets there. I did not get the top tech at the start but prob also possible. Used early aether for power upgrades then switched to range and fire rate once set up plus some build speed to get the Thors up.
[close]