[Bug] The Return of the Null Reference Exception Curse

Started by planetfall, January 28, 2017, 06:43:16 PM

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planetfall


NullReferenceException
  at (wrapper managed-to-native) UnityEngine.Component:get_transform ()
  at UnitManager.get_gameSpaceX () [0x00000] in <filename unknown>:0
  at UnitManager.GameUpdate () [0x00000] in <filename unknown>:0
  at Projectile.GameUpdate () [0x00000] in <filename unknown>:0
  at Missile.GameUpdate () [0x00000] in <filename unknown>:0
  at GameSpace.GameUpdate () [0x00000] in <filename unknown>:0
  at GameSpace.Update () [0x00000] in <filename unknown>:0


It appears to be the same bug as http://knucklecracker.com/forums/index.php?topic=22827.0 but this time with missiles instead of cannons. Save and log are attached.
Pretty sure I'm supposed to be banned, someone might want to get on that.

Quote from: GoodMorning on December 01, 2016, 05:58:30 PM"Build a ladder to the moon" is simple as a sentence, but actually doing it is not.

knucracker

Yep, I see the same issue in missile.  Simple fix fortunately.  Thanks for noting the similarity to the older problem.  That saved me an hour easily :)
Fix will be in the next build.