Custom Map #2651: Nuhage N#82. By: Nuhages

Started by AutoPost, October 08, 2015, 11:39:27 PM

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toolforger

I'm stuck at the final assault - can't progress through space because the creeper is destroyed faster than it can advance, can progress over the bridge because too much firepower.
I'm trying to set up a spore overload, but it's soo tedious to precisely time all the towers. Plus I can't use most of the forward power zones because any spore launching from there will be killed by the other tower that I do not try to overwhelm. Also, forward PZs tend to be inactive due to enemy fire at the time they need to be placed, so the crucial last few towers are difficult to set up.
Either I'm missing something obvious, or I'm just too impatient to time the spores, either way it's a bit frustrating.

isj4

I can't remember exactly how I beat that map, but I do recall that the beam clusters were difficult to take. Something that might help you is that normal cannons prioritize shooting at creeper and not live digitalis, so you may be able to make a sneak attack using digitalis.
Your puny map is no match for my Turtle Power!

Johnny Haywire

QuoteI'm trying to set up a spore overload, but it's soo tedious to precisely time all the towers.

I rarely save my progress in games but this one is Nuhages, so I just happened to have it saved exactly where you are.

A spore overload is the solution I went for. And it's not super tedious if you stop ALL your spore towers from firing, and then just start with the farthest ones & launch them first... when the spores are right above your closer towers, fire them then just keep that up. That way you only need one cycle to time the wave.

I aimed for the top beam tower and I think it took a few cycles before it hit. Once it hit, I just worked slowly down until everything was dead. You could do a more direct approach and aim one or two spores at the dead tower so it doesn't rebuild, then launch the mass at the other beam. That should work faster if you like that sorta thing.  8)
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