[Suggestion (Bug?)] Setting ShipCMBuiltAmt high

Started by GoodMorning, December 08, 2016, 09:14:05 PM

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GoodMorning

Setting ShipCMBuiltAmt to ShipCMCost or greater will not build the bridge until a packet arrives.

- Is this intentional?
- Could it be changed, please, or a command BuildShipBridge be added?
A narrative is a lightly-marked path to another reality.

Karsten75

This could be working as designed. I recall something along those lines from games way back. It actually needs a packet to arrive to complete the build process, even if the required packets were less than the received packets.

GoodMorning

Well, at the same time I found this, I also encountered the fact that setting an unbuilt ship to have an energy glut will build the hull before the bridge.
A narrative is a lightly-marked path to another reality.