[Suggestiong] Invisble PRPL cores - set to unselectable

Started by Sorrontis, December 05, 2016, 05:49:47 AM

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Sorrontis

Hello V


As per Minefield Map thread, we can actually find the invisible enemy cores.

Can we get a prpl command to negate that; like a Get/SetUnitIsSelectable ? I couldn't find one (unless SetUnitSelectableOverride still works. It's not listed under PRPL.
"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."

knucracker


Sorrontis

"If you want others to be happy, practice compassion. If you want to be happy, practice compassion."