Custom Map #3761: Counter Strike Creeper on the Defense. By: Just call me Rubik's cuber

Started by AutoPost, July 09, 2016, 02:51:38 AM

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This topic is for discussion of map #3761: Counter Strike Creeper on the Defense


Author: Just call me Rubik's cuber
Size: 128x84

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This shouldn't take too long, but the beginning can be laggy, unless you have a really good computer to handle all of the projectiles fired by your cannons and mortars.

chwooly

I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

KingGladiator88

The cannons and mortars are not the issue here. The issue is the hundreds of particles made by the totems.

To make it worse, I cant double click the stack of totems to disable them because you stacked the reactors with them too and I can only select reactors.

It takes about 5-10 minutes for me to get 30 seconds into the game.

GoodMorning

My solution was to pause, then spam click/ ctrl-X until I could get a Totem, then disarm/disable all with ctrl-O. Or to blow up the connections to it, although you have to wait until the Totems run down afterward.

Alternatively, sacrifice all Reactors excepting the ones you can shift-click out of a select-all, and rebuild on some of the AC Emitters PZs. You don't need a lot of power to win, just some Shields and a lot of Nullifiers.

The amount of Aether you have drags this into Singularity-only map territory.
A narrative is a lightly-marked path to another reality.