Custom Map #3557: Game of totems 2. By: builder17

Started by AutoPost, May 21, 2016, 06:34:41 AM

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AutoPost

This topic is for discussion of map #3557: Game of totems 2


Author: builder17
Size: 168x96

Desc:
#PAC #Terps

ThomBat

I loved the wall-breaching style - something so satisfying about smashing a hole through then flooding with creep. More please! :D

yum-forum

Genius idea of using wall and helpful terp. Enjoyed this game. Thank You for good job!  :)
1560 maps in CW2, CW3 and PFE till now
last

GoodMorning

Good fun. I almost wish to see a PaC where toward the end, a max-supported Emitter can reach conversion density when Emitting.
A narrative is a lightly-marked path to another reality.

isj4

Quote from: yum-forum on May 24, 2016, 06:04:21 AM
Genius idea of using wall and helpful terp.

How did you find the terp useful? All the cannons within reach are at level 10, so I cannot block their line of sight by terping. Maybe I missed something.
Your puny map is no match for my Turtle Power!

mzimmer74

How to use the terp:
Spoiler

Use the terp to continually change the nearby terrain from level 1 to level 10 and then back again. This will make the enemy continually starved for energy which makes it much easier to advance.
[close]
Omnipotence doesn't mean the ability to do what is logically impossible. It's possible, therefore, for God to create beings with the kind of free will that can choose between good and evil, but he can't also force those creatures to choose good. If he forced their choice, it wouldn't be free.

RrR

Quote from: mzimmer74 on May 24, 2016, 02:07:31 PM
How to use the terp:
Spoiler

Use the terp to continually change the nearby terrain from level 1 to level 10 and then back again. This will make the enemy continually starved for energy which makes it much easier to advance.
[close]

Yes, but that takes a long time. There was still about 90% of the charge left when I finished the map.