Custom Map #3434: map 69 Kabu Verdi. By: yum234

Started by AutoPost, April 15, 2016, 07:54:53 PM

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This topic is for discussion of map #3434: map 69 Kabu Verdi


Author: yum234
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kalek

Excellent map.
But one "bad" thing is where the thor item is ; it took me a lot of time to get it after destroying the inhibior.
Thanks for the play.

yum-forum

#2
Quote from: kalek on April 16, 2016, 02:16:17 PM
Excellent map.
But one "bad" thing is where the thor item is ; it took me a lot of time to get it after destroying the inhibior.
Thanks for the play.

It means that You find short way...  :)
In light version all "techs" not so far...  ;)

And in my new map "LOGICAL MINI-BICKFORD" the same situation: using Bickford effect You can destroy inhibitor,
but then be ready to hard battle to get rest of "techs". It easy if You prepare in advance and kill inhibitor in time!  ;)

Thank You for playing. Your maps better! All my maps without CRPL...   :)
1560 maps in CW2, CW3 and PFE till now
last

PMouser

Help please, i just cant get enough energy to survive what to do? ty, since the digitist keeps me from collecting under me. ty
Hi, I am a Bible believing christian.
I am a Youngevity distributor.

yum-forum

Quote from: PMouser on April 16, 2016, 07:46:37 PM
Help please, i just cant get enough energy to survive what to do? ty, since the digitist keeps me from collecting under me. ty

Put, please, 2 CN in white area and build by relay path to energy pack and "sniper tech". After getting start energy nullify
Ranner Nest and build reactors for energy... Then build pulse cannons and  start one by one attack of emitter in right side.
After clear first emitter put in this place nullifyer and nullify next emitter. Remember that build  reactors in place of killed emitter
is very effective. And start attack digitals only after clearing all space at the right side from CN. In white area CN in safety position.  :)

P.S. I recommend You to play at first RELAX (light version) and then this full hard version.
Good luck!
1560 maps in CW2, CW3 and PFE till now
last

PMouser

Hi, I am a Bible believing christian.
I am a Youngevity distributor.

Loren Pechtel

Quote from: kalek on April 16, 2016, 02:16:17 PM
Excellent map.
But one "bad" thing is where the thor item is ; it took me a lot of time to get it after destroying the inhibior.
Thanks for the play.

Second this.  1/4 of my total time was getting to that Thor after blowing the inhibitor.

yum-forum

Quote from: Loren Pechtel on April 20, 2016, 10:32:50 PM
Quote from: kalek on April 16, 2016, 02:16:17 PM
Excellent map.
But one "bad" thing is where the thor item is ; it took me a lot of time to get it after destroying the inhibior.
Thanks for the play.

Second this.  1/4 of my total time was getting to that Thor after blowing the inhibitor.

Thank You for comment. And what about the same map, but without inhibitor?
1560 maps in CW2, CW3 and PFE till now
last

GoodMorning

It would probably become a grind, and thus be somewhat less fun.
Without requiring the Thor would be good.

If need be, I can write you a CRPL script to power a "fake tech", or auto-gather all techs when there are no more enemies (Achievable by moving them all to the CN).
A narrative is a lightly-marked path to another reality.

yum-forum

#9
Quote from: GoodMorning on April 21, 2016, 08:54:18 AM
It would probably become a grind, and thus be somewhat less fun.
Without requiring the Thor would be good.

If need be, I can write you a CRPL script to power a "fake tech", or auto-gather all techs when there are no more enemies (Achievable by moving them all to the CN).

Thank You! But I am still "old style map maker" (without using CRPL   :( ).
1560 maps in CW2, CW3 and PFE till now
last

GoodMorning

As you choose.

Perhaps, then, a "grind for techs" map, where there are no Emitters and a huge wave of Creeper. You are good at finite-tech maps, so possibly match this with a low Creeper flow rate?

(I'm glad that we convinced you to keep making maps when the ratings were disheartening you...)
A narrative is a lightly-marked path to another reality.