Custom Map #3268: Vortex Containment. By: Pusillanimous

Started by AutoPost, March 10, 2016, 05:26:24 AM

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This topic is for discussion of map #3268: Vortex Containment


Author: Pusillanimous
Size: 150x150

Desc:
A fairly standard world... ...that is, until you realise that the world you are on is one vast facility: the power system for a chain of worlds. Of course, the Creeper has corrupted it, so your job is to break it. Sound fun? The start will require power management, while the end needs to be prepared for. Enjoy, and let me know what needs work on the forums.

Jerdog

Nice one.   I'm not sure what destroyed the thing in the middle, but there were none of the destabilizing surprises that make me dislike cprl.


walr688

 Why don't you just tell us how to end the game. I took out every emitter, got every upgrade. What now?

jaworeq

It seems you have to get that middle thingy to 1500. I just connected power to all 4 sides and waited a bit.

GoodMorning

Yes, that is the way. The more power is supplied, the faster the thing dies.

If you blow up all of the Emitters, you will find that there is no Creeper source, until you connect the edge units. Then the thing in the middle starts pushing a large amount of Creeper out.

Perhaps a better version would have a tougher central building, a bigger power drain, and more Creeper, possibly thrown out at a few points. Any other suggestions?
A narrative is a lightly-marked path to another reality.

chwooly

I am not following here, There is no way to connect the middle thing to give it any power, If I connect the 4 things on the outside they get up to 300 and then send the power to the middle then the middle spits creep but never gets to 1500 or 0 and doesn't die. At best the middle surges to 200, Then drops as low as 45 but doesn't die or explode.

I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

GoodMorning

You have the right idea. Make sure you have enough power, and keep the edge units connected. The central unit takes damage at very high charge, but discharges over time. When it's at low power, it drains faster, but will continuously take damage after you get it to half charge. The higher the charge, the more Creeper.

The edge units are the only way to supply power to the central unit, and will repeatedly charge and dump. The cap on the middle is set to allow the four units to dump into it at the same time.

Perhaps the problem is that the units are firing asynchronously. Maybe try deactivating the connections to the edge units, getting them to near-charged, and then reactivating at the same time, so that they fire together?

I didn't encounter that issue, but I did have the advantage of knowing exactly what I was doing and dealing with, having just built it.

Does that help?
A narrative is a lightly-marked path to another reality.

chwooly

syncing the feeders worked, So I finished it and until I was unable to end the game it was interesting and fun. I don't know how to fix it other then to maybe put in a note that you only get once you have eliminated most of the creeper in the middle that lets people know to sync the feeders?

Anyway Thanks for the map and the answer.

Cheers
I am free, no matter what rules surround me. If I find them tolerable, I tolerate them; if I find them too obnoxious, I break them. I am free because I know that I alone am morally responsible for everything I do."
― Robert A. Heinlein

GoodMorning

No problem.

I hadn't realised that having the units powered at different times would cause that.

Perhaps I should try a variant where the unit is strengthened and damaged by the others, and has finite health. Perhaps there should only be so many of them, single use... Or a factory, producing chargable siege units.

Thoughts?
A narrative is a lightly-marked path to another reality.

jaworeq

Maybe adjust discharge rate, so that 3 powered totems(edge units) can kill it even unsynced.

Or make them fire only when all 4 are charged. And you need 2-3 shots from all totems one after another.