Custom Map #3199: Unusual units. By: Pusillanimous

Started by AutoPost, February 23, 2016, 04:33:19 AM

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This topic is for discussion of map #3199: Unusual units


Author: Pusillanimous
Size: 128x84

Desc:
A map that plays almost as vanilla, but is laced with CRPL. Be careful, there are a few traps. Read the opening conversation. It is a complete (probably) and (almost) trustworthy guide. #CRPL

GoodMorning

The elements used here:
Spoiler

The "cooperation":
Spoiler

The damage is distributed between Emitters, which means each Emitter heals part of the damage.
Spoiler

If you hit one with a few Nullifiers at the same time, it will break before it can pass the damage.
[close]
[close]

The "runner nest":
Spoiler

It really is harmless. It's special feature is roving, in that area only.
[close]

The "failed emitter"/"unbuilt spore tower":
Spoiler

It produces AC, but isn't worth extracting from. Hit it or it's parent (one of those on the bottom right) with enough beams to destroy.
Spoiler

There's a lot of regeneration here. You will need to turn off beams a lot of the time in order to charge for the next spore attack.
[close]
[close]

The "nullifier-proof emitter":
Spoiler

It's proof against Nullifiers (Wow! Who would have thought?). Hit another one of the sharing Emitters a few times, and it will be destroyed by passed damage.
[close]

No PZs: Just what I said in the intro. text. The sharing Emitters won't leave PZs.

Orbital C/AC:
Spoiler

When certain Emitters are destroyed, it will rain Creeper or AC. You have been warned.
[close]

The CN-sized broken fortress:
Spoiler

It does nothing. There isn't even any CRPL here. Patch it up if you are a completionist.
[close]
[close]

Feel free to take any of the CRPL and use it. Don't re-invent the wheel. Use, change, etc...
If you make something interesting, make a map of it. It's more fun to share.
A narrative is a lightly-marked path to another reality.