Custom Map #3456: map 74. By: yum234

Started by AutoPost, April 22, 2016, 01:27:47 PM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #3456: map 74


Author: yum234
Size: 200x180

Desc:
Big battle without Bickford.

darkcloud

Nice start. For end game, just head directly to highest point on the higway to inhibitor, no need to clear other areas. 6 guppies enough to power enough firepower, plust with the help of 7 berthas the path is cleared easily

yum-forum

#2
Quote from: darkcloud on April 22, 2016, 04:25:39 PM
Nice start. For end game, just head directly to highest point on the higway to inhibitor, no need to clear other areas. 6 guppies enough to power enough firepower, plust with the help of 7 berthas the path is cleared easily

You are right! It is a small trick of map. Thank You for comment!  :)
1560 maps in CW2, CW3 and PFE till now
last

GoodMorning

Bonus challenge: After winning and destroying all remaining Creeper, make some more Creeper. Solution:
Spoiler
Load up one of the small islands with AC, then focus multiple singularities on it. You can reach conversion density, and thus make Creeper on an Emitter-less map.
[close]
A narrative is a lightly-marked path to another reality.

yum-forum

Quote from: GoodMorning on April 23, 2016, 02:15:58 AM
Bonus challenge: After winning and destroying all remaining Creeper, make some more Creeper. Solution:
Spoiler
Load up one of the small islands with AC, then focus multiple singularities on it. You can reach conversion density, and thus make Creeper on an Emitter-less map.
[close]

NIce idea! I used several times similar idea in CW2.  :)
1560 maps in CW2, CW3 and PFE till now
last