Custom Map #2042: Proteus III. By: Deluxeloy

Started by AutoPost, May 03, 2015, 07:38:02 PM

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AutoPost

This topic is for discussion of map #2042: Proteus III


Author: Deluxeloy
Size: 200x200

Desc:
Tried to make an interesting, unique and challenging map. Some values may be slightly lopsided, and snipers are unavailable. After being playtested by Balthazar, I think this map is ready for the world.

Helper

This was a very nice map. Larger than what I prefer, but the size was warranted by the game play.
For me the only downside was the VERY long fight to get to the first Totem. I understand the concept of making access to Aether difficult, but that was a pretty long slog to start getting improvements.
I had a good time and look forward to your next one.
H

Loren Pechtel

How do you survive the spores?  I can't do enough beams in time.

D0m0nik

QuoteHow do you survive the spores?  I can't do enough beams in time.

Spoiler
If you are very quick you can start top middle and take out the runners nest on the Island to the south, you then have two Pzs for beams. Collectors cost just 1 power so use them to expand quickly. Then get two blasters to stop the digitalis getting in.

I used the second CN on the far left middle island to take out some spores. Land south of the spore cluster and build a few collectors, one blaster and one terp and you can take out most of the spores very quickly. With patience you can make it a second base.
[close]

Really enjoyed this map, it was challenging and limiting the availability of aether kept it challenging to the end. Often big maps feel like you are just mopping up once you have a decent forge.

PMouser

this map is still imposible, i cant get enough energy and keep spores and stuff back
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