Custom Map #1974: Three Oblivions. By: Xindaris

Started by AutoPost, April 16, 2015, 08:29:56 PM

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This topic is for discussion of map #1974: Three Oblivions


Author: Xindaris
Size: 256x256

Desc:
Beware! What lurks in the void does more than it seems.

D0m0nik

Very challenging start but good map if you enjoy a slog.

Spoiler
I didn't find out about snipers until the very end, would have made the map a bit quicker!

For the start I landed one CN bottom right and one bottom left and connected them with relays. I then terraformed a new landing zone for another CN, built a forge, took out the nullifier and had 3 beams to rotate around on the PZ to take care for the spore attacks whilst building up power.

It was then plain sailing
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Dp

Xindaris

#2
Yeah, if I didn't have to go to all the trouble of completely replaying the very, very long map (or at least it's that long for me because I'm not a super great player), I would move that message artifact and maybe the resources up there down into the place I've intentionally forced the player to start.

Spoiler
My idea was originally that a player could guppy their way up there to grab the resources and would also see the hint, but the repulsive field on the void things pushes creeper straight to the map edges (including there) way too soon for the player to even have half of a foothold, and there's an air exclusion tower up there. What was I thinking with that?

Also, there's actually room in that level-1 terrain area between the two higher ground landing spots to put a 3rd CN; it's a bit tough to defend but allows a fully connected network to be built sooner, which means that the whole area can benefit from the energy pack on the right side. Though, whether that's good or bad I dunno; your strategy probably would have worked with a smaller pack like what I had before I found that I'm not good enough to beat it without more energy to start with.
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