Custom Map #1462: Arghh's Second. By: Arghh!

Started by AutoPost, December 09, 2014, 08:02:02 PM

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AutoPost

This topic is for discussion of map #1462: Arghh's Second


Author: Arghh!
Size: 256x47

Desc:
Survival is important!

Helper

Games with no Forge/Totems are a non-starter.
Without the chance for upgrades, the prospect of a long slog is just not appealing.
(IMO)
H

Grayzzur

Technically it did have a forge...

Agreed. It was a fun map, the starting challenge was a good one. Nice use of the wind mechanics. Took me 3 or 4 tries to establish myself. Even burying totems half the three-quarters of the way to the right amid the level 20 emitters would have been helpful. Once you have that area, the game is won, but without upgrades it's a slow slog. Slow != challenging. If you don't want to allow unlimited upgrades, put some aether nodes back there instead.
"Fate. It protects fools, little children, and ships named 'Enterprise.'" -William T. Riker

Arghh

good thought to use some aether packs.  I left the totems out since they can make the map too easy.  thanks for the comments.  I'll see if I can figure out how to update..

teknotiss

Quote from: Arghh on December 11, 2014, 06:30:30 AM
good thought to use some aether packs.  I left the totems out since they can make the map too easy.  thanks for the comments.  I'll see if I can figure out how to update..

sorry dude, no updating maps that have been published, just re-release with a new title, like "now with added aether"  ;)
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus

pastor.healer

I don't normally like the slow slog maps.  But this one was a challenge to get started and those I like.  So well done
from this camp!

Keep up the new map designs.  No reruns...  :)