Custom Map #1314: Spiral Galacrazy. By: Pastor.Healer

Started by AutoPost, November 02, 2014, 07:37:57 PM

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AutoPost

This topic is for discussion of map #1314: Spiral Galacrazy


Author: Pastor.Healer
Size: 151x93

Desc:

Stave

Fiendishly difficult to get out of that web of runners, especially with each one being a huge bomb of creeper when you destroy it. I was pleased how much things sped up when I got out to the totems; from there it was a cake walk. Great map!

pastor.healer

Thanks Stave.  I enjoy the comments.  Be blessed...

stdout

I like the games that give you a really challenging start but at some point there's a tipping point where you get an engine or something and things just become crazy easy. It gives you a mid-game sense of power and accomplishment. This map did it for me.

Helper

Looking at the scores, I'm almost afraid to start...but will.
;)
H

pastor.healer

Stdout...  you are my challenge to find out where the level playing field is.  So far, you have been beating my times in half. 

That tells me that.... well..... you are better at this than I am...  heh

Thanks for the comment.

Helper, dive in, the waters... ugh... creepers good!

blessings fellows

stdout

I just finished the second play through. Got it done in about 30 game-minutes this time. Definitely a fun map!

Quote from: pastor.healer on November 03, 2014, 02:22:35 PMThat tells me that.... well..... you are better at this than I am...  heh

I don't think so. :)

Thanks for making these maps. You're keeping CS alive and fresh with new games to play and I know a lot of us appreciate it. I rely on CW3 to break up my day. It helps my productivity in my regular job, believe it or not.

Helper

Ohhhh - that was really really good.
It took me half the game to figure it out, then in the second half it was Creeper beating time.
A lot of fun.
H

teknotiss

Quote from: Helper on November 03, 2014, 07:09:18 PM
Ohhhh - that was really really good.
It took me half the game to figure it out, then in the second half it was Creeper beating time.
A lot of fun.
H

agreed one of your best P.H! :)
great fun trying to sort out a start and i'll be trying again (a few times) to improve my time 8)
"Is God willing to prevent evil, but not able? Then he is not omnipotent.... Is he able, but not willing? Then he is malevolent.... Is he both able and willing? Then whence cometh evil?.... Is he neither able nor willing? Then why call him God?" --- Epicurus


Loren Pechtel

Breaking out here is *nasty*!!  Once I got out the defenses basically fell apart.

One improvement I would suggest:  The ring of totems is packed too tightly, it's hard to even place links there.

pastor.healer

Thanks Loren.  I do that on purpose.  I try to build maps that are 'strategy' games.  I appreciate you and your
comments. 

Blessings

SmileyCoder

Another interesting map from you. I like it. Too many maps are simply mindlessly thumping on creeper, but your maps have a sense of strategy to them.
Best of luck with your game,
TheSmileyCoder

TheSmileyCoders YouTube channel feat. tutorials on using Treeviews in Access
I might have promised fool proof, but I never promised user proof.

speef

This was fun, thanks!

I am starting to use the Save Game function when I see your name on a map. ;)

pastor.healer

Thanks for the comments!  They drive me on to produce more maps. 

Blessings