Custom Map #596: all the strats. By: jgsnowbaorder

Started by AutoPost, May 29, 2014, 12:40:21 AM

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AutoPost

This topic is for discussion of map #596: all the strats


Author: jgsnowbaorder
Size: 256x256

Desc:
Prepare for a long fight. Only take on this map if you've got at least a couple hours free. Hope you enjoy.

Randomgold

'Twas a fine map, to be sure.  I can tell you put a good amount of effort into it, which is always appreciated.  Although, I'm just not sure why you said in the description it would take a few hours.  I guess you intended us to start on the bottom left area and work up and around? 
Spoiler
But it's all too easy to nullify the rightmost emitter there and PZ relay to the inhibitor island.
[close]
Not sure if this was intended or not, but considering what the rest of the map looks like, I guess not.  Still pretty good though, and I can bet going the long way would be a fair challenge. 

stdout

I love these cubic style maps and this one looks like an awesome one. Randomgold is exactly right, though, about the one weakness.

Grayzzur

Good map. You obviously put a lot of effort in to it. Even with the shortcut as pointed out by Randomgold, the inhibitor is well defended and the fight was a fun one.
"Fate. It protects fools, little children, and ships named 'Enterprise.'" -William T. Riker

Loren Pechtel

All the strats?  As in we need a bunch of different strategies?  I don't see it needing a bunch.  All the space not under the nullifier can be taken out with a pack of strafers.  This will give you enough PZ berthas that the final island has almost nothing left and you hardly need a strategy to take it.

jgsnowbaorder

I had originally planned this map to be a vastly more difficult challenge involving use of "all the strats". moving forward i realized this was impractical and thus i revised the ideal in my mind to be the option for all the strats. i lowered the difficulty level as im not sure exactly how hard people here like their maps, am fairly new to the idea of mapmaking in general, and the previously stated reason. regarding the shortcut, definitely not intended although part of the fun is finding exploits and faults in the design. that said i would have liked to close this out had i found it while testing this map but as i didnt feel free to speed through it however you like. personally i play very slowly, as you may have seen from my submitted score so my time estimates will always be somewhat skewed. I hope that addresses any questions or concerns. If you have future suggestions for map ideas, or just things you'd like to see in future maps i make, pm me here
Now, now, let's all calm down. No-one knows what they're talking about anyway ;)

ljw1004