Custom Map #624: Overkill. By: Darkangel

Started by AutoPost, June 05, 2014, 03:12:17 PM

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This topic is for discussion of map #624: Overkill


Author: Darkangel
Size: 256x256

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mzimmer74

I debated not playing this map at first simply because of the boring flat textures.  I'm glad I did play it as it was a fun and challenging map.  I'd encourage you to look at changing the colors/textures simply to break up the monotonous view if you create more maps.
Omnipotence doesn't mean the ability to do what is logically impossible. It's possible, therefore, for God to create beings with the kind of free will that can choose between good and evil, but he can't also force those creatures to choose good. If he forced their choice, it wouldn't be free.

PMouser

How do you do this? i keep getting my stuff wipe out, and no forge until way late in game. thanks
Hi, I am a Bible believing christian.
I am a Youngevity distributor.

Jerdog

Some tips.

Land where free energy is.  Use it to reactor up and block the creeper entrances.

Delete Forge.  Build it closer.

Send a few Guppies to land in the A/C pool and relay to the 3 totems.  Have them build some towers for defense.

From there you can build up as much as you want.

mzimmer74

Quote from: Jerdog on June 05, 2014, 09:30:25 PM
Land where free energy is.  Use it to reactor up and block the creeper entrances.

Delete Forge.  Build it closer.

Those are the two MOST important things to do on this map.  With the free energy and a decent amount of free Aether for the forge you build over there it's pretty easy to make a stronghold on that lower right hand island.

Build up a collector network over that island as quick as possible.  Additionally, don't waste any power on weapons early on other than four canons (two at each digitalis choke point set to destroy digitalis) and a BUNCH of beams.  Once you have that, build the forge and start adding reactors.  You'll quickly get your energy production up to a decent level so you can take out the rest of the lower right hand part.  You might need a couple of Berthas.  From there, it's just a matter of building up a LOT of power (use berthas on the PZs on the left side island) and moving in.
Omnipotence doesn't mean the ability to do what is logically impossible. It's possible, therefore, for God to create beings with the kind of free will that can choose between good and evil, but he can't also force those creatures to choose good. If he forced their choice, it wouldn't be free.

Loren Pechtel

Quote from: Jerdog on June 05, 2014, 09:30:25 PM
Some tips.

Land where free energy is.  Use it to reactor up and block the creeper entrances.

Delete Forge.  Build it closer.

Send a few Guppies to land in the A/C pool and relay to the 3 totems.  Have them build some towers for defense.

From there you can build up as much as you want.

I found I had to keep clearing out the island with the totems.  My beams in the pool didn't have the range to reliably kill incoming spores that were targeted on the relay itself.  One sprayer can load up in the pool and then go clear it, though.

What I'm wondering is what that object in the lower right section was.  I had to kill it to get the game to end but it didn't seem to be doing anything.