Custom Map #599: stairs of death. By: DAVID SNYDER

Started by AutoPost, May 30, 2014, 01:59:17 AM

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This topic is for discussion of map #599: stairs of death


Author: DAVID SNYDER
Size: 90x90

Desc:
this is hard

Loren Pechtel

Quaking in my boots!

My berthas were almost enough to keep the wall from being breached.  Only one small hole was punched, my cannons and anti-creeper poured through, then the next volley of Bertha fire wiped the area again and I simply jumped over the rest of the wall.


One design flaw:  I see no way to get the corner totem without giving up an ore patch.  (Not that I found myself using the ore anyway.)

Grayzzur

Tip: Refrain from making comments on how difficult a map will be or how long it will take to complete in the description.

Fun battle.
"Fate. It protects fools, little children, and ships named 'Enterprise.'" -William T. Riker

Grayzzur

Quote from: Loren Pechtel on May 30, 2014, 03:03:02 PM
One design flaw:  I see no way to get the corner totem without giving up an ore patch.  (Not that I found myself using the ore anyway.)

I wouldn't call that a flaw. It's giving you a choice -- which one do you want more? I took the totems. Those AC emitters in the back give you more "ore" than the deposits could ever dream of.

Suggestion: For "stairs of death" -- consider putting the emitters UPHILL from the starting point behind the wall blocks. Uphill battles are more challenging.

For reference on level of difficulty, I had a dozen berthas, a solid line of pulse cannons, a line of mortars with every third unit being a sprayer instead, 20 strafers, 16 bombers, the resources to keep them all fully powered, and a healthy amount of forge upgrades at a point when the wall still had 2 lines left to go. I completely forgot to use the Artifacts of Odin.
"Fate. It protects fools, little children, and ships named 'Enterprise.'" -William T. Riker

Loren Pechtel

Quote from: Grayzzur on May 30, 2014, 03:19:33 PM
Quote from: Loren Pechtel on May 30, 2014, 03:03:02 PM
One design flaw:  I see no way to get the corner totem without giving up an ore patch.  (Not that I found myself using the ore anyway.)

I wouldn't call that a flaw. It's giving you a choice -- which one do you want more? I took the totems. Those AC emitters in the back give you more "ore" than the deposits could ever dream of.

Suggestion: For "stairs of death" -- consider putting the emitters UPHILL from the starting point behind the wall blocks. Uphill battles are more challenging.

For reference on level of difficulty, I had a dozen berthas, a solid line of pulse cannons, a line of mortars with every third unit being a sprayer instead, 20 strafers, 16 bombers, the resources to keep them all fully powered, and a healthy amount of forge upgrades at a point when the wall still had 2 lines left to go. I completely forgot to use the Artifacts of Odin.

Yeah, you have your choice of weaponry to put in place before the wall goes down.

Loren Pechtel

Quote from: Grayzzur on May 30, 2014, 03:10:44 PM
Tip: Refrain from making comments on how difficult a map will be or how long it will take to complete in the description.

I don't think they're always a bad thing but if they're there they should be reasonable.  Don't call an easy map hard.