Custom Map #349: Destiny. By: Somebeing

Started by AutoPost, March 31, 2014, 03:23:24 AM

Previous topic - Next topic

AutoPost

This topic is for discussion of map #349: Destiny


Author: Somebeing
Size: 156x112

Desc:
A planet with survivors...quite strange. Your squad of two has been tasked with investigating such a mysterious situation. Prepare for anything. -Command -- -- -- This is not your average mission. Scans expect heavy creeper resistance as well as unknown contacts. Prepare your base, do your job, come back home and do it again. -Diplomatic Guy -- -- -- Your wingman will be [REDACTED]. You will elimate all creeper presence from this planet. You got your orders from me. -Military Guy -- -- --

Helper

That was a smoking good game!
Very well done and looking forward to more.
H

planetfall

This is the first custom map I've seen that uses Thor in a way that adds to the game rather than detracts.
Pretty sure I'm supposed to be banned, someone might want to get on that.

Quote from: GoodMorning on December 01, 2016, 05:58:30 PM"Build a ladder to the moon" is simple as a sentence, but actually doing it is not.

Somebeing

Thanks for all the feedback.  :)

It's the first map I made and I can already see how long it takes for it, whoops. (Average, a game lasts an hour. One guy took 6:30:00...). Hopefully the next map won't take so long.

A lot of bugs also occurred during the creation (I was hoping for some sort of intro, but that was somehow cut in the published version.)

I hope to remake something like this in the future with more depth then this.

Thanks for playing though.  ;)

Helper

The displayed times for players can be pretty deceptive. You will get to know the names/playing levels as you get more involved.
My best estimate would be a lot of scores in the 20-35 minute range and a couple in the lower teens.

When I'm playing, I really like to have options for the approach/attack to use - and you deliver that in spades. There is a forum thread for map makers where you can get a lot of tips/advice from those who have been working at it since the Beta days.

Two thoughts:
1 - always have a Totem, and
2 - map should only be as big as it needs to. Most ultra-large maps could be much more fun if they were chopped in half (or less).

Thanks again - looking forward to more.
H