Custom Map #310: The robots are taking over!. By: planetfall

Started by AutoPost, March 21, 2014, 05:40:41 PM

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Lenori

I think I've found another program bug...

After taking out the inhibitor, I kept playing because I wanted to take out all the runners for fun.  However, the only way I was able to destroy one was with a direct hit when unsheilded from a PZ Bertha.  But then the Bertha would fire when there was no creeper there.

I'm guessing that because the runners are all CRPL they don't receive the destruct code from the inhibitor destruction, then its the same bug as the first emitter that won't be nullified.

That's my guess, anyway.

planetfall

Quote from: Lenori on March 23, 2014, 10:20:57 PM
I think I've found another program bug...

After taking out the inhibitor, I kept playing because I wanted to take out all the runners for fun.  However, the only way I was able to destroy one was with a direct hit when unsheilded from a PZ Bertha.  But then the Bertha would fire when there was no creeper there.

I'm guessing that because the runners are all CRPL they don't receive the destruct code from the inhibitor destruction, then its the same bug as the first emitter that won't be nullified.

That's my guess, anyway.

The runners are actually vanilla, they just have crplcores that "ride" them. Because the cores on the runners aren't damaged by nullifiers, they don't die when the Inhibitor dies.

As for snipers not targeting them? That seems to be V's bug. I've checked and re-checked my code, and I'm not messing with snipers anywhere I can see except to make the shield drones targetable. For the moment, it looks like you can save and then reload that save and that appears to get runners working properly again, at least for a while.
Pretty sure I'm supposed to be banned, someone might want to get on that.

Quote from: GoodMorning on December 01, 2016, 05:58:30 PM"Build a ladder to the moon" is simple as a sentence, but actually doing it is not.

Flabort

Speaking of which, despite eventually beating the map (with your help), I felt the health on the runners may have been a bit high. After three shots, they'd have a sliver of health left - a sliver being 1 health more than the damage 3 shots does. Using runners with starting health around 3 points less on future maps should fix that without noticeably shrinking their size enough that they can't appear to carry those cores.
My maps: Top scores: Sugarplum, Cryz Dal, Cryz Torri, Cryz Bohz (Click fetch scores, page courtesy of kwinse)

burguertime

The beam upgrade thingies collected enough AC to not be an issue advancing.

Hey PF, you know one thing I would REEEEALLY love?

the ability to move builders one sub-cell by some means. The damn builder won't align and my TOC makes me quirky.

Also, is it possible to eschew the builders altogether?
Don't make a slog just because. Be like Master Mapmaker SPIFFEN:
Quote from: themaskedcrusader on October 05, 2010, 05:09:33 PM
(...)Difficulty is subjective. (...)
SPIFFEN chooses to rate each map as trivial because they believe that the difficulty of the map depends on the capability of the player.
BAD RATING: MEASUREMENT OF MAP HARDNESS.
Quote from: DumbCreeperGamer"Ugh, me no finish map, map too hard, ME RATE ONE.
oOga OoGa to you too.

planetfall

Quote from: burguertime on March 27, 2014, 11:24:23 PM
The beam upgrade thingies collected enough AC to not be an issue advancing.

That's kind of their purpose...

Quote from: burguertime on March 27, 2014, 11:24:23 PM
Hey PF, you know one thing I would REEEEALLY love?

the ability to move builders one sub-cell by some means. The damn builder won't align and my TOC makes me quirky.

Also, is it possible to eschew the builders altogether?

The always-move-three-cells thing is a relic of the bad old days when there were no factories. I was worried that someone would try to make a PZ ore mine, which gets nothing from PZs, then get mad because it "doesn't work." So I simply made sure it was impossible to get a PZ generator to align with an ore deposit.

I still like it though - it makes it harder to build a PZ-super-unit without paying the ongoing cost of a PZ generator.

No, you don't have to use the constructor for this level (or any other I've released) -- but it does help to build a dark beam or PZ'd beam station in the middle of the field.
Pretty sure I'm supposed to be banned, someone might want to get on that.

Quote from: GoodMorning on December 01, 2016, 05:58:30 PM"Build a ladder to the moon" is simple as a sentence, but actually doing it is not.

tornado

well ive always wanted to build a dark beam and ive never survived long enough
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then, you have to build one