Custom Map #257: Inhibitor's Wrath (Ultimate). By: Flash1225

Started by AutoPost, February 27, 2014, 04:18:06 PM

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This topic is for discussion of map #257: Inhibitor's Wrath (Ultimate)


Author: Flash1225
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This is the last map of that set. Believe me, this is one HECK of a slog. You'll need to use at least one singularity to divert the creeper from the Inhibitor elsewhere so a Nullifier can be built. Also, the Inhibitor's creeper will overflow quickly out into the void. Good luck

Karsten75

Pretty nice map. Interesting with a couple of puzzles and a few red herrings. Hope you bring more maps. :)

speef

It wasn't too much of a slog for me.

Spoiler

Berthas enabled + lots of PZ's near the start = trivial creeper output from the big emitter.

I built a couple regular Berthas to keep it tamped down while I linked up my islands. After I captured the first couple PZ's, it was all over but the slogging.

I may play it again without building any Berthas; it seems like it'd be more interesting that way.
[close]


Flash1225

I'm not sure if this is possible w/o berthas... That's 2000 creeper comin' out of that inhibitor every frame, if I'm right. Plus, like I said, the creeper comin' out of the inhibitor will overflow into the void quickly, plus even a PZ bertha can't do much. It's madness.
Considering how many turns my life has taken (good and bad), I'm still fairly neutral to it all. I take the hits, I don't react overly.

Karsten75

It's certainly do-able. I had 3 Berthas on PZs to hold down the Inhibitor while I advanced. If I had to play for time I may use different strategies and be more aggressive with some of the islands to the South.   As it is my time was 52:58.3. I can't post it now since Virgil hasn't yet hooked up score submission from Steam.

mzimmer74

Fun game...definitely needed the singularity weapon to take out that inhibitor.  I think it would be possible without PZ Bertha, but definitely would be a horrible slog.
Omnipotence doesn't mean the ability to do what is logically impossible. It's possible, therefore, for God to create beings with the kind of free will that can choose between good and evil, but he can't also force those creatures to choose good. If he forced their choice, it wouldn't be free.

asmussen

The inhibitor can be taken out without the singularity weapon.
Shawn Asmussen

Jerdog

I found this pretty easy.  With inhibitor levels it is your one goal.  Most of the islands I ignored.  Basically I took what I needed to get to the island just south of the inhibitor and used the pz's to nullify it.  A few berthas makes island hopping a breeze and just 2 on pz keeps the creeper from leaving the island.

I'm sure my 22:11 is quite beatable.

Helper

Fun game!
I just took it one island at a time and had some fun with it.
Keep up the good work.
H

Flash1225

You sure? If you use a shield, it still isn't enough to build a nullifier. Plus, that PZ from th AE tower isn't close enough for a PZ nullifier.
Considering how many turns my life has taken (good and bad), I'm still fairly neutral to it all. I take the hits, I don't react overly.

Jerdog

A plain old collector on a PZ has an extra long reach. 

Katra

Quote from: Jerdog on March 03, 2014, 05:56:08 PM
A plain old collector on a PZ has an extra long reach. 

Yep; the combination of the two tiny island PZs allows a clean kill on the inhibitor. (You will need lots of bertha cover fire to clear the area in the first place.)
Power. Power! I must have more POWER!

Loren Pechtel

Another vote that you don't need the singularity weapon to win this.  There isn't even any reason to consider using it!

I took the whole map first other than the two emitters that can't be killed--by the time you're in position to take any island they go down pretty fast.  Every PZ got a Bertha.  That kept the inhibitor's island nearly free of creeper but you don't even need that, one PZ-Bertha would be enough.  All you need is to keep it from overflowing.  Kill it with a nullifier on the PZ left by the anti-air, that can be fed from a collector on the PZ left by the spore which gives you the reach to get to the island south of it.

I'm sure going straight for the island south of the inhibitor would produce a faster victory.